refactor(steam): configure SteamVR with Steam
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@@ -1,15 +1,11 @@
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{
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config,
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lib,
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pkgs,
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...
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}:
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# zeus — Ryzen desktop with AMD graphics.
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# Disk layout is in ./disk.nix.
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# `fileSystems` are derived from it, none declared here.
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let
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steamVrLauncher = "/home/${config.user.name}/.local/share/Steam/steamapps/common/SteamVR/bin/linux64/vrcompositor-launcher";
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in
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{
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imports = [
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./disk.nix
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@@ -53,27 +49,6 @@ in
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modules.desktop.apps.steam.enable = true;
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modules.desktop.apps.vencord.enable = true;
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networking.firewall.allowedUDPPorts = [ 10400 ];
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programs.gamescope.capSysNice = true;
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systemd.paths.steamvr-capabilities = {
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wantedBy = [ "multi-user.target" ];
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pathConfig = {
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PathChanged = steamVrLauncher;
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Unit = "steamvr-capabilities.service";
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};
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};
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systemd.services.steamvr-capabilities = {
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wantedBy = [ "multi-user.target" ];
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path = [ pkgs.libcap ];
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script = ''
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setcap cap_sys_nice=eip ${lib.escapeShellArg steamVrLauncher}
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'';
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serviceConfig.Type = "oneshot";
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};
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home-manager.users.${config.user.name}.wayland.windowManager.hyprland.settings.monitor = [
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{
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output = "HDMI-A-1";
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