refactor(steam): configure SteamVR with Steam
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@@ -6,6 +6,9 @@
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...
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}:
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# Steam game launcher and runtime integration.
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let
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steamVrLauncher = "/home/${config.user.name}/.local/share/Steam/steamapps/common/SteamVR/bin/linux64/vrcompositor-launcher";
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in
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{
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options.modules.desktop.apps.steam.enable = lib.mkEnableOption "Steam game launcher";
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@@ -21,7 +24,29 @@
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hardware.steam-hardware.enable = true;
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programs.gamescope.enable = true;
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programs.gamescope = {
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enable = true;
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capSysNice = true;
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};
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networking.firewall.allowedUDPPorts = [ 10400 ];
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systemd.paths.steamvr-capabilities = {
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wantedBy = [ "multi-user.target" ];
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pathConfig = {
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PathChanged = steamVrLauncher;
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Unit = "steamvr-capabilities.service";
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};
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};
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systemd.services.steamvr-capabilities = {
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wantedBy = [ "multi-user.target" ];
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path = [ pkgs.libcap ];
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script = ''
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setcap cap_sys_nice=eip ${lib.escapeShellArg steamVrLauncher}
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'';
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serviceConfig.Type = "oneshot";
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};
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registry.window-icon.${config.networking.hostName}.steam = {
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class = "[Ss]team";
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