refactor(steam): configure SteamVR with Steam

This commit is contained in:
2026-10-21 19:04:24 -04:00
parent 05920f60b7
commit efd5b3b09f
2 changed files with 26 additions and 26 deletions

View File

@@ -6,6 +6,9 @@
...
}:
# Steam game launcher and runtime integration.
let
steamVrLauncher = "/home/${config.user.name}/.local/share/Steam/steamapps/common/SteamVR/bin/linux64/vrcompositor-launcher";
in
{
options.modules.desktop.apps.steam.enable = lib.mkEnableOption "Steam game launcher";
@@ -21,7 +24,29 @@
hardware.steam-hardware.enable = true;
programs.gamescope.enable = true;
programs.gamescope = {
enable = true;
capSysNice = true;
};
networking.firewall.allowedUDPPorts = [ 10400 ];
systemd.paths.steamvr-capabilities = {
wantedBy = [ "multi-user.target" ];
pathConfig = {
PathChanged = steamVrLauncher;
Unit = "steamvr-capabilities.service";
};
};
systemd.services.steamvr-capabilities = {
wantedBy = [ "multi-user.target" ];
path = [ pkgs.libcap ];
script = ''
setcap cap_sys_nice=eip ${lib.escapeShellArg steamVrLauncher}
'';
serviceConfig.Type = "oneshot";
};
registry.window-icon.${config.networking.hostName}.steam = {
class = "[Ss]team";