fix(nixos): keep palworld server stopped by default
This commit was merged in pull request #50.
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@@ -56,6 +56,12 @@
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description = "Advertise the server in Palworld's public lobby.";
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};
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autoStart = lib.mkOption {
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type = lib.types.bool;
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default = true;
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description = "Start the Palworld server after the guest reaches network readiness.";
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};
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rcon = {
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enable = lib.mkEnableOption "Palworld RCON" // {
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default = true;
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@@ -126,6 +132,7 @@
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inherit (service) steamDir installDir stateDir;
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serviceName = "palworld-${lib.toLower service.serverName}";
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appId = 2394010;
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inherit (service) autoStart;
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executable = "${startScript}";
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arguments =
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[
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@@ -65,6 +65,12 @@
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default = [ ];
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description = "TCP ports opened for the game service.";
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};
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autoStart = lib.mkOption {
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type = lib.types.bool;
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default = true;
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description = "Start the game service after the guest reaches network readiness.";
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};
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};
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config = lib.mkMerge [
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@@ -146,7 +152,7 @@
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description = "Queue ${service.serviceName} game server startup";
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after = [ "network-online.target" ];
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wants = [ "network-online.target" ];
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wantedBy = [ "multi-user.target" ];
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wantedBy = lib.mkIf service.autoStart [ "multi-user.target" ];
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serviceConfig = {
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Type = "oneshot";
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ExecStart = "${pkgs.systemd}/bin/systemctl --no-block start ${service.serviceName}.service";
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