Imported as a linear vendor commit so forge rebases do not replay the upstream root tree. git-subtree-dir: third_party/pi git-subtree-split: d981de1229ef899957bbe968bc8dcda02a21f477
300 lines
9.5 KiB
TypeScript
300 lines
9.5 KiB
TypeScript
import { lstat, readdir } from "node:fs/promises";
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import { createConnection, type Socket } from "node:net";
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import { join } from "node:path";
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import {
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DEFAULT_MAX_FRAME_LENGTH,
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isServerId,
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ProtocolValidationError,
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type ServerId,
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} from "@earendil-works/pi-protocol";
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import { Client } from "./client.ts";
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import { DisconnectedError, ServerError } from "./errors.ts";
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import type { ByteTransport, ByteTransportFactory, ByteTransportHandlers } from "./transport.ts";
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const DEFAULT_DISCOVERY_TIMEOUT_MS = 1_000;
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const MAX_TIMER_DELAY_MS = 2_147_483_647;
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const UNIX_SOCKET_SUFFIX = ".sock";
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const MAX_CONCURRENT_DISCOVERY_PROBES = 16;
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export interface UnixTransportOptions {
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path: string;
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maxPendingBytes?: number;
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}
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export interface UnixServerRoute {
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serverId: ServerId;
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path: string;
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}
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export interface DiscoverUnixServersOptions {
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/** Directory containing server-addressed Unix sockets. */
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directory: string;
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/** Maximum time for each connection and handshake. Defaults to 1,000 ms. */
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timeoutMs?: number;
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}
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/** Discover reachable local servers by probing server-addressed Unix sockets. */
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export async function discoverUnixServers(options: DiscoverUnixServersOptions): Promise<UnixServerRoute[]> {
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if (process.platform === "win32") throw new Error("Unix transport is not supported on Windows");
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const directory = options.directory;
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const timeoutMs = options.timeoutMs ?? DEFAULT_DISCOVERY_TIMEOUT_MS;
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if (!Number.isSafeInteger(timeoutMs) || timeoutMs <= 0 || timeoutMs > MAX_TIMER_DELAY_MS) {
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throw new TypeError(`Unix discovery timeoutMs must be an integer between 1 and ${MAX_TIMER_DELAY_MS}`);
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}
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let names: string[];
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try {
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names = await readdir(directory);
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} catch (error) {
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if (isErrorCode(error, "ENOENT")) return [];
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throw error;
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}
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const candidates = names.flatMap((name): UnixServerRoute[] => {
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if (!name.endsWith(UNIX_SOCKET_SUFFIX)) return [];
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const serverId = name.slice(0, -UNIX_SOCKET_SUFFIX.length);
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return isServerId(serverId) ? [{ serverId, path: join(directory, name) }] : [];
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});
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const routes: UnixServerRoute[] = [];
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let nextIndex = 0;
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let failure: { error: unknown } | undefined;
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const workerCount = Math.min(MAX_CONCURRENT_DISCOVERY_PROBES, candidates.length);
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await Promise.all(
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Array.from({ length: workerCount }, async () => {
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while (!failure) {
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const candidate = candidates[nextIndex++];
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if (!candidate) return;
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try {
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try {
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if (!(await lstat(candidate.path)).isSocket()) continue;
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} catch (error) {
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// A socket can disappear between readdir and lstat during normal server shutdown.
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if (isErrorCode(error, "ENOENT")) continue;
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throw error;
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}
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const route = await probeUnixServer(candidate, timeoutMs);
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if (route) routes.push(route);
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} catch (error) {
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failure ??= { error };
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}
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}
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}),
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);
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if (failure) throw failure.error;
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return routes.sort((left, right) => left.serverId.localeCompare(right.serverId));
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}
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/** Creates fresh Unix-domain socket transports for Client connection attempts in Node-compatible runtimes. */
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export function createUnixTransportFactory(options: UnixTransportOptions): ByteTransportFactory {
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const maxPendingBytes = validateUnixTransportOptions(options);
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return (handlers) => connectUnixSocket(options.path, maxPendingBytes, handlers);
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}
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function validateUnixTransportOptions(options: UnixTransportOptions): number {
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if (options.path.length === 0) throw new TypeError("Unix transport path must not be empty");
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const maxPendingBytes = options.maxPendingBytes ?? DEFAULT_MAX_FRAME_LENGTH * 4;
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if (!Number.isSafeInteger(maxPendingBytes) || maxPendingBytes <= 0) {
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throw new TypeError("Unix transport maxPendingBytes must be a positive safe integer");
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}
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if (process.platform === "win32") throw new Error("Unix transport is not supported on Windows");
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return maxPendingBytes;
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}
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function connectUnixSocket(
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path: string,
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maxPendingBytes: number,
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handlers: ByteTransportHandlers,
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onSocket?: (socket: Socket) => void,
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): Promise<ByteTransport> {
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return new Promise<ByteTransport>((resolve, reject) => {
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const socket = createConnection(path);
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onSocket?.(socket);
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let connected = false;
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let terminal = false;
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const close = (): void => {
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if (terminal) return;
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terminal = true;
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socket.destroy();
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if (connected) handlers.onClose();
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else reject(new Error("Unix transport closed before connecting"));
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};
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socket.once("connect", () => {
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if (terminal) return;
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connected = true;
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resolve(
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new UnixByteTransport(socket, maxPendingBytes, () => {
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terminal = true;
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}),
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);
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});
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socket.on("data", (chunk) => {
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if (!terminal) handlers.onData(new Uint8Array(chunk.buffer, chunk.byteOffset, chunk.byteLength));
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});
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socket.once("end", close);
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socket.once("close", close);
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socket.once("error", (error) => {
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if (terminal) return;
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terminal = true;
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socket.destroy();
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if (connected) handlers.onError(error);
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else reject(error);
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});
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});
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}
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class UnixByteTransport implements ByteTransport {
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readonly #socket: Socket;
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readonly #maxPendingBytes: number;
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readonly #markLocalClose: () => void;
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#closed = false;
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#pendingBytes = 0;
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#writeTail: Promise<void> = Promise.resolve();
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constructor(socket: Socket, maxPendingBytes: number, markLocalClose: () => void) {
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this.#socket = socket;
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this.#maxPendingBytes = maxPendingBytes;
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this.#markLocalClose = markLocalClose;
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}
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send(chunk: Uint8Array): Promise<void> {
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if (!(chunk instanceof Uint8Array)) {
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return Promise.reject(new TypeError("Unix transport chunks must be Uint8Array"));
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}
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if (this.#closed) return Promise.reject(new Error("Unix transport is closed"));
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if (this.#pendingBytes + chunk.byteLength > this.#maxPendingBytes) {
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return Promise.reject(new Error("Unix transport exceeded its pending byte limit"));
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}
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this.#pendingBytes += chunk.byteLength;
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const bytes = chunk.slice();
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const write = this.#writeTail.then(() => this.#write(bytes));
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const tracked = write.finally(() => {
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this.#pendingBytes -= bytes.byteLength;
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});
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this.#writeTail = tracked.catch(() => {});
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return tracked;
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}
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close(): void {
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if (this.#closed) return;
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this.#closed = true;
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this.#markLocalClose();
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this.#socket.destroy();
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}
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#write(chunk: Uint8Array): Promise<void> {
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if (this.#closed || !this.#socket.writable) return Promise.reject(new Error("Unix transport is closed"));
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return new Promise<void>((resolve, reject) => {
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let callbackComplete = false;
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let drainComplete = false;
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let requiresDrain: boolean | undefined;
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let settled = false;
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const onDrain = (): void => {
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drainComplete = true;
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finish();
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};
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const cleanup = (): void => {
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this.#socket.off("drain", onDrain);
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this.#socket.off("close", onClose);
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};
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const fail = (error: Error): void => {
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if (settled) return;
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settled = true;
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cleanup();
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reject(error);
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};
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const finish = (): void => {
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if (settled || !callbackComplete || requiresDrain === undefined) return;
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if (requiresDrain && !drainComplete) return;
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settled = true;
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cleanup();
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resolve();
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};
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const onClose = (): void => fail(new Error("Unix transport closed during write"));
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try {
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this.#socket.once("close", onClose);
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const accepted = this.#socket.write(chunk, (error) => {
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if (error) {
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fail(error);
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return;
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}
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callbackComplete = true;
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finish();
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});
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requiresDrain = !accepted;
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if (requiresDrain) this.#socket.once("drain", onDrain);
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finish();
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} catch (error) {
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fail(error instanceof Error ? error : new Error(String(error)));
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}
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});
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}
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}
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async function probeUnixServer(route: UnixServerRoute, timeoutMs: number): Promise<UnixServerRoute | undefined> {
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const maxPendingBytes = validateUnixTransportOptions({ path: route.path });
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let socket: Socket | undefined;
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const client = new Client({
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serverId: route.serverId,
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transportFactory: (handlers) =>
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connectUnixSocket(route.path, maxPendingBytes, handlers, (created) => {
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socket = created;
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}),
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});
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let timeout: ReturnType<typeof setTimeout> | undefined;
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try {
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await Promise.race([
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client.connect(),
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new Promise<never>((_, reject) => {
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timeout = setTimeout(() => {
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socket?.destroy();
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reject(new UnixDiscoveryTimeoutError());
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}, timeoutMs);
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timeout.unref();
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}),
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]);
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return route;
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} catch (error) {
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// Missing/refused sockets are stale or shutting down. Protocol failures mean
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// the endpoint is not the advertised server. Both are safe to omit.
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if (
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error instanceof UnixDiscoveryTimeoutError ||
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error instanceof ProtocolValidationError ||
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(error instanceof DisconnectedError && error.cause === undefined) ||
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(error instanceof ServerError && error.code === "version") ||
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isErrorCode(error, "ENOENT") ||
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isErrorCode(error, "ECONNREFUSED") ||
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isErrorCode(error, "ECONNRESET") ||
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isErrorCode(error, "EPIPE") ||
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isErrorCode(error, "ETIMEDOUT")
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) {
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return undefined;
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}
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throw error;
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} finally {
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if (timeout) clearTimeout(timeout);
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await client.dispose();
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const activeSocket = socket;
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if (activeSocket && !activeSocket.destroyed) activeSocket.destroy();
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if (activeSocket && !activeSocket.closed) {
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await new Promise<void>((resolve) => activeSocket.once("close", resolve));
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}
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}
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}
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class UnixDiscoveryTimeoutError extends Error {}
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function isErrorCode(error: unknown, code: string): boolean {
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let current = error;
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const seen = new Set<unknown>();
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while (current instanceof Error && !seen.has(current)) {
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seen.add(current);
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if ("code" in current && current.code === code) return true;
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current = current.cause;
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}
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return false;
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}
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