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# skills
Personal agent skills packaged through Nix.
The domain glossary lives at `$(xdg-user-dir DOCUMENTS)/ai-artifacts/projects/skills/CONTEXT.md`.
The domain glossary lives at `$(xdg-user-dir DOCUMENTS)/ai-artifacts/projects/skills/011-skills-context.md`.
## Conventions
@@ -18,3 +18,19 @@ The domain glossary lives at `$(xdg-user-dir DOCUMENTS)/ai-artifacts/projects/sk
- `python3` is supplied by the default Nix dev shell, not the ambient environment.
Enter `nix develop` before running Python-based project tools.
- A skill-local `GLOSSARY.md` is runtime reference for that skill and has no relationship to the project's AI-artifacts-vault context glossary.
- This repository owns packaged skill sources only.
Enabling, replacing, or removing them in a consumer repository such as dotfiles is outside its scope.
- `nix flake check` evaluates the Git snapshot and omits untracked skill files.
Use `nix flake check "path:$PWD"` to include a newly created skill before staging it.
- `$(xdg-user-dir DOCUMENTS)/ai-artifacts` is itself an Obsidian vault for AI-generated artifacts, distinct from the personal vault where AI-generated notes are forbidden.
- Project artifact filenames carry globally allocated identifiers.
Discover context and ADR artifacts through the AI artifacts vault convention rather than assuming fixed names or type directories.
- Do not turn opportunistic use of another skill into a declared dependency.
Invocation of an unrelated skill remains the agent's discretion unless the current skill directly requires its contract.
- Do not instruct a skill to execute synchronously.
In-process execution is the baseline, while isolation and parallelism belong to an external caller or runtime.
- When adapting an upstream skill, preserve mechanics the upstream skill leaves unspecified.
Customize only the surfaces required to fit the local workflow rather than turning incidental choices into new contracts.
- The installed `gitea-axi pr view` does not support `--fields`.
Use plain `gitea-axi pr view <number>`.

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Resolve the artifact project directory as `$(xdg-user-dir DOCUMENTS)/ai-artifacts/projects/<project>`, where `<project>` is the lowercase basename of the target directory.
Route the target through this ladder, first match wins:
- An artifact project directory containing `spec/` or `tasks/` → a project: follow [`project.md`](project.md).
- An artifact project directory containing flat `*-spec.md` or `*-task.md` artifacts → a project: follow [`project.md`](project.md).
- No rung matches → report that the target is not something consume knows how to read, write nothing, and stop.
Done when a branch file is selected, or consume has stopped on an unsupported target.

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# project branch
How consume reads a project target, and what it clears afterward.
Reached from step 1 of [`SKILL.md`](SKILL.md) when the target's artifact project directory contains `spec/` or `tasks/`.
Reached from step 1 of [`SKILL.md`](SKILL.md) when the target's flat artifact project directory contains `*-spec.md` or `*-task.md` artifacts.
## Read the source, mine the specs
@@ -10,7 +10,7 @@ Read it thoroughly enough to understand its current state and to surface the reu
A gotcha usually carries two separable things — a transferable principle and a concrete repo-specific answer — so surface both.
Step 4 of SKILL.md routes the principle to the pull channel and the residue to the target's push channel.
The artifact project's `spec/` and `tasks/` directories are the canonical record of *why* — the reasoning, trade-offs, and intent behind what the code became.
The artifact project's `*-spec.md` and `*-task.md` artifacts are the canonical record of *why* — the reasoning, trade-offs, and intent behind what the code became.
They are the richest source of the generalizable lessons, and cleanup destroys them, so mine their reasoning now or lose it.
But they are not current fact: where a spec or task disagrees with the source, the source wins, and where one describes work later abandoned or changed, the source is what actually happened.
@@ -25,9 +25,8 @@ Do not create subdirectories there.
## Cleanup
After the notes are written (step 6 of SKILL.md), delete the spec and task files that were present under the artifact project's `spec/` and `tasks/` directories when you read the project in step 2 — the scaffolding this run consumed.
After the notes are written (step 6 of SKILL.md), delete the `*-spec.md` and `*-task.md` artifacts that were present in the flat artifact project directory when you read the project in step 2 — the scaffolding this run consumed.
A file added after that read is not swept up.
Remove `spec/` or `tasks/` when the cleanup leaves it empty.
Deleting those files can strand references to them.
Scan the target and its artifact project directory for pointers to each file about to be deleted — in `AGENTS.md`, `CONTEXT.md`, ADRs, and sibling specs — and fix or remove each one, following the pointer wherever it lands rather than checking the push channel alone.
Scan the target and its artifact project directory for pointers to each file about to be deleted — in `AGENTS.md`, context artifacts, ADRs, and sibling specs — and fix or remove each one, following the pointer wherever it lands rather than checking the push channel alone.

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# CONTEXT.md Format
# Context Artifact Format
## Structure

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## 1. Select the mode
Resolve the artifact root with `$(xdg-user-dir DOCUMENTS)/ai-artifacts`.
Use the lowercase basename of the current working directory as `<project>`.
The context file is `$(xdg-user-dir DOCUMENTS)/ai-artifacts/projects/<project>/CONTEXT.md`.
Its sibling `adr/` directory owns the project's ADRs.
Create the project directory and `adr/` only when a write requires them.
Use the lowercase basename of the current working directory as `<project>` and inspect `projects/<project>/` directly for its numbered `<project>-context.md` artifact.
Read the artifact root's `AGENTS.md` before any artifact write.
Create the project directory only when a write requires it.
- **Domain Modeling Mode** — a context file was found.
- **Domain Modeling Mode** — exactly one context artifact was found.
Run the interview and maintain the project's domain model as terms settle (see [Domain Modeling Mode](#domain-modeling-mode)).
- **Free Mode** — no context file, and the plan raises no project-specific vocabulary worth pinning down.
- **Free Mode** — no context artifact was found, and the plan raises no project-specific vocabulary worth pinning down.
Run the interview with no document side effects.
- **Clarification** — no context file, but the plan introduces terms specific to this project that later work will need to use consistently — the kind of terms [`CONTEXT-FORMAT.md`](CONTEXT-FORMAT.md) admits, not general programming concepts.
- **Clarification** — no context artifact was found, but the plan introduces terms specific to this project that later work will need to use consistently — the kind of terms [`CONTEXT-FORMAT.md`](CONTEXT-FORMAT.md) admits, not general programming concepts.
Before interviewing, ask whether to create a glossary.
If yes, create it at `$(xdg-user-dir DOCUMENTS)/ai-artifacts/projects/<project>/CONTEXT.md` and continue in Domain Modeling Mode.
If yes, allocate the next vault identifier through `.counter`, create `<NNN>-<project>-context.md`, and continue in Domain Modeling Mode.
If no, continue in Free Mode.
Stop and report the conflicting paths if more than one matching context artifact exists.
Done when the interview is running in Domain Modeling Mode or Free Mode.
## 2. Run the interview
@@ -66,9 +66,9 @@ Active only when step 1 selected this mode.
### Glossary
As a term crystallizes, update the context file right then — do not batch these to the end.
As a term crystallizes, update the context artifact right then — do not batch these to the end.
When a settling term clashes with one already in the glossary, call it out and reconcile to a single canonical word.
Keep the file a glossary and nothing else: vocabulary and ubiquitous language, no implementation detail.
Keep the artifact a glossary and nothing else: vocabulary and ubiquitous language, no implementation detail.
Write it in the format of [`CONTEXT-FORMAT.md`](CONTEXT-FORMAT.md).
### ADRs
@@ -80,7 +80,9 @@ Offer to record an architectural decision only when all three hold:
3. **The result of a real trade-off** — there were genuine alternatives and you picked one for specific reasons.
If any of the three is missing, skip it.
A recorded decision lives in the sibling `adr/` directory, numbered one past the highest already there (`0001-slug.md`), and can be a single paragraph:
A recorded decision lives directly in the project's flat artifact directory.
Allocate its identifier through the vault-root `.counter` and name it `<NNN>-<scope-slug>-<decision-slug>-adr.md` according to the vault convention.
It can be a single paragraph:
> # {Short title of the decision}
>

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# Logic Prototype
A tiny interactive terminal app that lets the user drive a state model by hand.
Use this when the question is about **business logic, state transitions, or data shape** — the kind of thing that looks reasonable on paper but only feels wrong once you push it through real cases.
## When this is the right shape
- "I'm not sure if this state machine handles the edge case where X then Y."
- "Does this data model actually let me represent the case where..."
- "I want to feel out what the API should look like before writing it."
- Anything where the user wants to **press buttons and watch state change**.
If the question is "what should this look like" — wrong branch.
Use [UI.md](UI.md).
## Process
### 1. State the question
Before writing code, write down what state model and what question you're prototyping.
One paragraph, in the prototype's README or a comment at the top of the file.
A logic prototype that answers the wrong question is pure waste — make the question explicit so it can be checked later, whether the user is watching now or returning to it AFK.
### 2. Pick the language
Use whatever the host project uses.
If the project has no obvious runtime (e.g. a docs repo), ask.
Match the project's existing conventions for tooling — don't add a new package manager or runtime just for the prototype.
### 3. Isolate the logic in a portable module
Put the actual logic — the bit that's answering the question — behind a small, pure interface that could be lifted out and dropped into the real codebase later.
The TUI around it is throwaway.
The logic module shouldn't be.
The right shape depends on the question:
- **A pure reducer** — `(state, action) => state`.
Good when actions are discrete events and state is a single value.
- **A state machine** — explicit states and transitions.
Good when "which actions are even legal right now" is part of the question.
- **A small set of pure functions** over a plain data type.
Good when there's no implicit current state — just transformations.
- **A class or module with a clear method surface** when the logic genuinely owns ongoing internal state.
Pick whichever shape best fits the question being asked, *not* whichever is easiest to wire to a TUI.
Keep it pure: no I/O, no terminal code, no `console.log` for control flow.
The TUI imports it and calls into it.
Nothing flows the other direction.
This is what makes the prototype useful past its own lifetime: when the question's been answered, the validated reducer / machine / function set can be lifted into the real module on its own.
### 4. Build the smallest TUI that exposes the state
Build it as a **lightweight TUI** — on every tick, clear the screen (`console.clear()` / `print("\033[2J\033[H")` / equivalent) and re-render the whole frame.
The user should always see one stable view, not an ever-growing scrollback.
Each frame has two parts, in this order:
1. **Current state**, pretty-printed and diff-friendly (one field per line, or formatted JSON).
Use **bold** for field names or section headers and **dim** for less important context (timestamps, IDs, derived values).
Native ANSI escape codes are fine — `\x1b[1m` bold, `\x1b[2m` dim, `\x1b[0m` reset.
No need to pull in a styling library unless one is already in the project.
2. **Keyboard shortcuts**, listed at the bottom: `[a] add user [d] delete user [t] tick clock [q] quit`.
Bold the key, dim the description, or vice-versa — whatever reads cleanly.
Behaviour:
1. **Initialise state** — a single in-memory object/struct.
Render the first frame on start.
2. **Read one keystroke (or one line)** at a time, dispatch to a handler that mutates state.
3. **Re-render** the full frame after every action — don't append, replace.
4. **Loop until quit.**
The whole frame should fit on one screen.
### 5. Make it runnable in one command
Add a script to the project's existing task runner (`package.json` scripts, `Makefile`, `justfile`, `pyproject.toml`).
The user should run `pnpm run <prototype-name>` or equivalent — never need to remember a path.
If the host project has no task runner, just put the command at the top of the prototype's README.
### 6. Hand it over
Give the user the run command.
They'll drive it themselves.
The interesting moments are when they say "wait, that shouldn't be possible" or "huh, I assumed X would be different" — those are the bugs in the _idea_, which is the whole point.
If they want new actions added, add them.
Prototypes evolve.
### 7. Capture the answer and the prototype
Once the prototype has answered its question, capture the answer, then capture the prototype the way the [SKILL](SKILL.md) describes.
When the caller permits implementation, the validated reducer, machine, or function set lifts into the real module as the absorbed decision.
A planning-only caller leaves the real module unchanged.
The TUI shell rides along to the throwaway branch that keeps the prototype as a primary source.
## Anti-patterns
- **Don't add tests.**
A prototype that needs tests is no longer a prototype.
- **Don't wire it to the real database.**
Use an in-memory store unless the question is specifically about persistence.
- **Don't generalise.**
No "what if we wanted to support X later."
The prototype answers one question.
- **Don't blur the logic and the TUI together.**
If the reducer / state machine references `console.log`, prompts, or terminal escape codes, it's no longer portable.
Keep the TUI as a thin shell over a pure module.
- **Don't ship the TUI shell into production.**
The shell is optimised for being driven by hand from a terminal.
The logic module behind it is the bit worth keeping.

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---
name: prototype
description: Build a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like.
---
# Prototype
A prototype is **throwaway code that answers a question**.
The question decides the shape.
## Pick a branch
Identify which question is being answered — from the user's prompt, the surrounding code, or by asking if the user is around:
- **"Does this logic / state model feel right?"** → [LOGIC.md](LOGIC.md).
Build a tiny interactive terminal app that pushes the state machine through cases that are hard to reason about on paper.
- **"What should this look like?"** → [UI.md](UI.md).
Generate several radically different UI variations on a single route, switchable via a URL search param and a floating bottom bar.
The two branches produce very different artifacts — getting this wrong wastes the whole prototype.
If the question is genuinely ambiguous and the user isn't reachable, default to whichever branch better matches the surrounding code (a backend module → logic, a page or component → UI) and state the assumption at the top of the prototype.
## Rules that apply to both
1. **Throwaway from day one, and clearly marked as such.**
Locate the prototype code close to where it will actually be used (next to the module or page it's prototyping for) so context is obvious — but name it so a casual reader can see it's a prototype, not production.
For throwaway UI routes, obey whatever routing convention the project already uses.
Don't invent a new top-level structure.
2. **One command to run.**
Whatever the project's existing task runner supports — `pnpm <name>`, `python <path>`, `bun <path>`, etc.
The user must be able to start it without thinking.
3. **No persistence by default.**
State lives in memory.
Persistence is the thing the prototype is _checking_, not something it should depend on.
If the question explicitly involves a database, hit a scratch DB or a local file with a clear "PROTOTYPE — wipe me" name.
4. **Skip the polish.**
No tests, no error handling beyond what makes the prototype _runnable_, no abstractions.
The point is to learn something fast.
5. **Surface the state.**
After every action (logic) or on every variant switch (UI), print or render the full relevant state so the user can see what changed.
6. **Capture it when done.**
When the caller permits implementation, fold any validated decision into the real code.
A planning-only caller such as Wayfinder stops at the verdict.
Commit the prototype itself to a throwaway branch, out of main, as a **primary source**.
Write a Prototype artifact under `$(xdg-user-dir DOCUMENTS)/ai-artifacts/projects/<project>/`, where `<project>` is the lowercase basename of the current working directory, following the vault's `AGENTS.md`.
Include the question, a context pointer to the branch, run instructions, and the verdict, plus screenshots and useful code snippets where they help preserve the result.
The main branch keeps only a validated decision that the caller permitted the skill to fold in.

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# UI Prototype
Generate **several radically different UI variations** on a single route, switchable from a floating bottom bar.
The user flips between variants in the browser, picks one (or steals bits from each), then throws the rest away.
If the question is about logic/state rather than what something looks like — wrong branch.
Use [LOGIC.md](LOGIC.md).
## When this is the right shape
- "What should this page look like?"
- "I want to see a few options for this dashboard before committing."
- "Try a different layout for the settings screen."
- Any time the user would otherwise spend a day picking between three vague mockups in their head.
## Two sub-shapes — strongly prefer sub-shape A
A UI prototype is much easier to judge when it's **butting up against the rest of the app** — real header, real sidebar, real data, real density.
A throwaway route on its own is a vacuum: every variant looks fine in isolation.
Default to sub-shape A whenever there's a plausible existing page to host the variants.
Only reach for sub-shape B if the prototype genuinely has no nearby home.
### Sub-shape A — adjustment to an existing page (preferred)
The route already exists.
Variants are rendered **on the same route**, gated by a `?variant=` URL search param.
The existing data fetching, params, and auth all stay — only the rendering swaps.
This is the default.
Pick it unless there's a specific reason not to.
If the prototype is for something that doesn't yet have a page but *would naturally live inside one* (a new section of the dashboard, a new card on the settings screen, a new step in an existing flow) — that's still sub-shape A.
Mount the variants inside the host page.
### Sub-shape B — a new page (last resort)
Only use this when the thing being prototyped genuinely has no existing page to live inside — e.g. an entirely new top-level surface, or a flow that can't be embedded anywhere sensible.
Create a **throwaway route** following whatever routing convention the project already uses — don't invent a new top-level structure.
Name it so it's obviously a prototype (e.g. include the word `prototype` in the path or filename).
Same `?variant=` pattern.
Before committing to sub-shape B, sanity-check: is there really no existing page this could be embedded in?
An empty route hides design problems that a populated one would expose.
In both sub-shapes the floating bottom bar is identical.
## Process
### 1. State the question and pick N
Default to **3 variants**.
More than 5 stops being radically different and starts being noise — cap there.
Write down the plan in one line, in the prototype's location or a top-of-file comment:
> "Three variants of the settings page, switchable via `?variant=`, on the existing `/settings` route."
This works whether the user is here to push back or not.
### 2. Generate radically different variants
Draft each variant.
Hold each one to:
- The page's purpose and the data it has access to.
- The project's component library / styling system (TailwindCSS, shadcn, MUI, plain CSS, whatever).
- A clear exported component name, e.g. `VariantA`, `VariantB`, `VariantC`.
Variants must be **structurally different** — different layout, different information hierarchy, different primary affordance, not just different colours.
Three slightly-tweaked card grids isn't a UI prototype, it's wallpaper.
If two drafts come out too similar, redo one with explicit "do not use a card grid" guidance.
### 3. Wire them together
Create a single switcher component on the route:
```tsx
// pseudo-code — adapt to the project's framework
const variant = searchParams.get('variant') ?? 'A';
return (
<>
{variant === 'A' && <VariantA {...data} />}
{variant === 'B' && <VariantB {...data} />}
{variant === 'C' && <VariantC {...data} />}
<PrototypeSwitcher variants={['A','B','C']} current={variant} />
</>
);
```
For sub-shape A (existing page): keep all the existing data fetching above the switcher.
Only the rendered subtree changes per variant.
For sub-shape B (new page): the throwaway route under `/prototype/<name>` mounts the same switcher.
### 4. Build the floating switcher
A small fixed-position bar at the bottom-centre of the screen with three pieces:
- **Left arrow** — cycles to the previous variant (wraps around).
- **Variant label** — shows the current variant key and, if the variant exports a name, that name too. e.g. `B — Sidebar layout`.
- **Right arrow** — cycles forward (wraps around).
Behaviour:
- Clicking an arrow updates the URL search param (use the framework's router — `router.replace` on Next, `navigate` on React Router, etc) so the variant is shareable and reload-stable.
- Keyboard: `←` and `→` arrow keys also cycle.
Don't intercept arrow keys when an `<input>`, `<textarea>`, or `[contenteditable]` is focused.
- Visually distinct from the page (e.g. high-contrast pill, subtle shadow) so it's obviously not part of the design being evaluated.
- Hidden in production builds — gate on `process.env.NODE_ENV !== 'production'` or an equivalent check, so a stray prototype merge can't ship the bar to users.
Put the switcher in a single shared component so both sub-shapes can reuse it.
Locate it wherever shared UI lives in the project.
### 5. Hand it over
Surface the URL (and the `?variant=` keys).
The user will flip through whenever they get to it.
The interesting feedback is usually **"I want the header from B with the sidebar from C"** — that's the actual design they want.
### 6. Capture the answer and clean up
Once a variant has won, capture the answer — which variant and why — then capture the prototype the way the [SKILL](SKILL.md) describes.
When the caller permits implementation, fold the winner into the real code and move the rest onto the throwaway branch, not into main:
- **Sub-shape A** — fold the winner into the existing page and drop the losing variants and switcher from main.
- **Sub-shape B** — promote the winning variant to a real route and drop the throwaway route and switcher from main.
A planning-only caller leaves the real route unchanged.
The full set of variants is the primary source, so it lands on the throwaway branch, not the bin — variant components and the switcher left in the main branch rot fast and confuse the next reader.
## Anti-patterns
- **Variants that differ only in colour or copy.**
That's a tweak, not a prototype.
Real variants disagree about structure.
- **Sharing too much code between variants.**
A shared `<Header>` is fine.
A shared `<Layout>` defeats the point.
Each variant should be free to throw out the layout.
- **Wiring variants to real mutations.**
Read-only prototypes are fine.
If a variant needs to mutate, point it at a stub — the question is "what should this look like", not "does the backend work".
- **Promoting the prototype directly to production.**
The variant code was written under prototype constraints (no tests, minimal error handling).
Rewrite it properly when you fold it in.

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---
name: research
description: Investigate a question against high-trust primary sources and capture the findings as a Markdown file in the AI artifacts vault. Use when the user wants a topic researched, docs or API facts gathered, or reading legwork delegated to a background agent.
---
Spin up a **background agent** to do the research, so you keep working while it reads.
Its job:
1. Investigate the question against **primary sources** — official docs, source code, specs, first-party APIs — not a secondary write-up of them.
Follow every claim back to the source that owns it.
2. Write the findings to a single Markdown file, citing each claim's source.
3. Save it under `$(xdg-user-dir DOCUMENTS)/ai-artifacts/projects/<project>/`, where `<project>` is the lowercase basename of the current working directory.
Read the vault's `AGENTS.md` and follow its artifact conventions.

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# Wayfinder artifacts
## Resolve the project
Resolve the vault through `$(xdg-user-dir DOCUMENTS)/ai-artifacts` and read its `AGENTS.md` before any artifact write.
Use the lowercase basename of the current working directory as the project slug.
Create `projects/<project>/` when a new project first needs a map.
Keep the project directory flat.
Allocate every new artifact through the vault-root `.counter`.
The coordinating Wayfinder agent reconciles duplicate identifiers after concurrent workers return.
## Names
Use an effort slug that identifies one durable effort and is not reused for another map in the project.
Use these filenames:
- Map: `<NNN>-<effort-slug>-map.md`
- Ticket: `<NNN>-<effort-slug>-<subject-slug>-ticket.md`
- Research result: `<NNN>-<effort-slug>-<subject-slug>-research.md`
- Prototype result: `<NNN>-<effort-slug>-<subject-slug>-prototype.md`
Refer to artifacts through bare Obsidian wikilinks such as `[[042-wayfinder-session-auth-ticket]]`.
Never use a bare identifier as a human-facing reference.
## Map
The map is the effort's root artifact and has no `parent`.
It is an index rather than the store for ticket resolutions.
```markdown
# <effort name>
## Destination
<one or two lines describing what reaching the end of this map looks like>
## Notes
<standing domain, skill, and execution guidance>
## Frontier
- [[<open-unblocked-unclaimed-ticket>]]
## Resolutions so far
<one entry per resolved ticket, linking to the canonical result>
## Not yet specified
<in-scope fog that is not precise enough to ticket>
## Out of scope
<work consciously ruled beyond the destination>
```
The Frontier is a derived navigation index.
Ticket metadata is authoritative.
Repair the Frontier whenever it is missing, stale, or inconsistent with ticket state.
Order Frontier links by artifact identifier unless the user chooses another ticket.
For a resolved Grill or Task ticket, link the ticket and give a one-line gist.
For a resolved Research or Prototype ticket, give the ticket's gist once and nest links to every result artifact beneath it.
Do not copy the resolution into the map.
## Tickets
A new ticket starts as:
```markdown
---
status: open
parent: "[[<map-or-surfacing-ticket>]]"
blocked-by: []
tags:
- ticket/<type>
---
# <ticket name>
## Question
<one precise question or prerequisite action sized to one agent session>
```
Use one of these tags:
- `ticket/research`
- `ticket/prototype`
- `ticket/grill`
- `ticket/task/afk`
- `ticket/task/human`
`parent` records provenance.
An initial ticket points to the map.
A ticket surfaced by another ticket points to the surfacing ticket.
An artifact may have many children, which agents find by searching for backlinks to its wikilink.
`blocked-by` records zero or more upstream artifacts that must resolve before the ticket becomes actionable.
It is independent of `parent`.
A ticket blocker is satisfied when its status is `resolved`.
A non-ticket result blocker is satisfied when its artifact exists.
A ticket is on the Frontier when its status is `open`, every blocker is satisfied, and it has no claim.
## Claims and status
Ticket status is one of:
- `open`
- `claimed`
- `resolved`
- `out-of-scope`
Claim a ticket by setting `status: claimed`, `claimed-by` to the current execution-session identifier, and `claimed-at` to the current timestamp before doing any work.
Use `PI_SESSION_ID` when available and an equivalent harness session identifier otherwise.
Claims do not expire automatically.
The acting agent uses the available context to recover an abandoned claim.
Only resolved tickets appear under Resolutions so far.
An out-of-scope ticket is closed and linked from Out of scope with the reason it lies beyond the destination.
## Results
A Grill or Task ticket stores its canonical result under a `## Resolution` section in that ticket.
Research and Prototype tickets leave their question in the ticket and store results in one or more child artifacts whose `parent` points to the ticket.
The called skill creates those result artifacts but does not edit the ticket or map.
The coordinating Wayfinder agent integrates the artifacts, marks the ticket resolved, and updates the map.
Navigate the artifact journey forward by finding every note whose `parent` links to the current artifact.
Do not duplicate those relationships through per-artifact Next sections.

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---
name: wayfinder
description: Plan work too large and uncertain for one agent session as a durable map of decision tickets, then resolve one frontier ticket at a time until the route to the destination is clear.
disable-model-invocation: true
---
# wayfinder
A loose idea has arrived that is too large for one agent session and too foggy to plan directly.
Wayfinding charts the decisions needed to reach a **destination**, then works those decisions one at a time until the route is clear.
Read [`ARTIFACTS.md`](ARTIFACTS.md) before charting or working a map.
It is the sole source for how maps, tickets, claims, blocking, results, and the Frontier live in the AI artifacts vault.
## Plan, don't do
Wayfinder plans by default.
The map is complete when nothing remains to decide before someone performs the destination work.
The urge to implement the destination usually marks the edge of the map.
An effort may explicitly permit execution in its Notes, but otherwise preserve resolutions and hand off rather than deliver the destination.
## Ticket types
Every ticket is either **HITL**, worked through a live exchange with the human, or **AFK**, driven by the agent.
A HITL ticket never resolves by having the agent speak for the human.
- **Research** (AFK): Investigate knowledge outside the current working directory through the `research` skill.
- **Prototype** (HITL): Create concrete Logic or UI code to react to through the `prototype` skill.
Within Wayfinder, stop at the verdict rather than folding the result into production.
- **Grill** (HITL): Resolve a decision through the `grill` skill.
This is the default ticket type.
- **Task** (AFK or HITL): Perform prerequisite work that must happen before a decision can be made.
The required capability is specific to the action.
The agent performs it where possible and otherwise gives the human a precise checklist.
A Task earns its place by unblocking a decision, not by delivering part of the destination.
## Fog of war
The map is deliberately incomplete.
**Not yet specified** holds in-scope questions that are visible but cannot yet be stated precisely enough to ticket.
Create a ticket as soon as its question is precise, even when it is blocked and cannot yet be answered.
A fog entry may graduate into several tickets or disappear when an earlier resolution changes the route.
The destination fixes scope.
Work beyond it belongs in **Out of scope**, never in fog.
If an existing ticket proves to be beyond the destination, close it as out of scope and link it from that section rather than recording it as a resolution.
## Select the mode
- A loose idea without a map uses **Chart the map**.
- An existing map uses **Work through the map**.
Never resolve more than one non-Research ticket in a session.
## Chart the map
1. **Name the destination.**
Invoke `grill` to settle what reaching the end of this effort looks like.
Done when the destination states the spec, decision, or change the map is finding its way toward and fixes its scope.
2. **Map breadth-first.**
Invoke `grill` again to fan out across the whole space, identifying precise open questions, blocking relationships, and fog without drilling into any one answer.
If this surfaces no fog and the route fits one session, stop and ask how the user wants to proceed instead of creating a map.
Done when every visible in-scope uncertainty is either a precise ticket question or an honest fog entry.
3. **Create the map and tickets.**
Create the map first, then every currently precise ticket, then wire `blocked-by` relationships in a second pass according to `ARTIFACTS.md`.
Done when the map is the effort root, every precise question has one ticket, every known blocking edge is represented, and the Frontier is current.
4. **Dispatch Research.**
Invoke `research` for each Research ticket using whatever isolation or concurrency the caller provides.
Let the coordinating Wayfinder agent integrate returned Research artifacts according to `ARTIFACTS.md`.
Done when every dispatched Research result has been integrated or every Research ticket that could not run remains open with the reason visible.
5. Stop without resolving a HITL ticket.
## Work through the map
1. **Orient.**
Read the map at low resolution and reconcile its derived Frontier against ticket metadata.
Done when the destination, standing Notes, prior resolutions, fog, scope boundary, and current Frontier agree with the artifacts.
2. **Claim one ticket.**
Use the user-named ticket when it is actionable, otherwise claim the first Frontier ticket.
Persist the claim before doing its work.
Done when exactly one open, unblocked ticket records this session's claim.
3. **Resolve by type.**
Invoke `research`, `prototype`, or `grill` for those ticket types.
Perform a Task through the capability or human checklist it requires.
Zoom into related artifacts only as needed rather than loading the whole effort.
Done when the ticket's question has a resolution or the prerequisite Task is complete.
4. **Record the resolution.**
Persist the result, resolve the ticket, and add its gist and links under the map's Resolutions so far.
Done when the resolution lives in exactly one canonical place and the map points to it without restating it.
5. **Advance the frontier.**
Create tickets surfaced by the resolution according to `ARTIFACTS.md`.
Graduate newly precise fog, remove invalidated tickets, move beyond-destination work out of scope, and recompute the Frontier.
Done when every newly visible question has exactly one home and the map matches all current ticket metadata.
Expect concurrent sessions to edit the same effort.
Re-read shared artifacts before each write and reconcile collisions through the vault convention.