7.3 KiB
UI Prototype
Generate several radically different UI variations on a single route, switchable from a floating bottom bar. The user flips between variants in the browser, picks one (or steals bits from each), then throws the rest away.
If the question is about logic/state rather than what something looks like — wrong branch. Use LOGIC.md.
When this is the right shape
- "What should this page look like?"
- "I want to see a few options for this dashboard before committing."
- "Try a different layout for the settings screen."
- Any time the user would otherwise spend a day picking between three vague mockups in their head.
Two sub-shapes — strongly prefer sub-shape A
A UI prototype is much easier to judge when it's butting up against the rest of the app — real header, real sidebar, real data, real density. A throwaway route on its own is a vacuum: every variant looks fine in isolation. Default to sub-shape A whenever there's a plausible existing page to host the variants. Only reach for sub-shape B if the prototype genuinely has no nearby home.
Sub-shape A — adjustment to an existing page (preferred)
The route already exists. Variants are rendered on the same route, gated by a ?variant= URL search param. The existing data fetching, params, and auth all stay — only the rendering swaps. This is the default; pick it unless there's a specific reason not to.
If the prototype is for something that doesn't yet have a page but would naturally live inside one (a new section of the dashboard, a new card on the settings screen, a new step in an existing flow) — that's still sub-shape A. Mount the variants inside the host page.
Sub-shape B — a new page (last resort)
Only use this when the thing being prototyped genuinely has no existing page to live inside — e.g. an entirely new top-level surface, or a flow that can't be embedded anywhere sensible.
Create a throwaway route following whatever routing convention the project already uses — don't invent a new top-level structure. Name it so it's obviously a prototype (e.g. include the word prototype in the path or filename). Same ?variant= pattern.
Before committing to sub-shape B, sanity-check: is there really no existing page this could be embedded in? An empty route hides design problems that a populated one would expose.
In both sub-shapes the floating bottom bar is identical.
Process
1. State the question and pick N
Default to 3 variants. More than 5 stops being radically different and starts being noise — cap there.
Write down the plan in one line, in the prototype's location or a top-of-file comment:
"Three variants of the settings page, switchable via
?variant=, on the existing/settingsroute."
This works whether the user is here to push back or not.
Done when the prototype states one concrete UI question, its host route, and a variant count from three through five.
2. Generate radically different variants
Draft each variant. Hold each one to:
- The page's purpose and the data it has access to.
- The project's component library / styling system (TailwindCSS, shadcn, MUI, plain CSS, whatever).
- A clear exported component name, e.g.
VariantA,VariantB,VariantC.
Variants must be structurally different — different layout, different information hierarchy, different primary affordance, not just different colours. Three slightly-tweaked card grids isn't a UI prototype, it's wallpaper. If two drafts come out too similar, redo one with explicit "do not use a card grid" guidance.
Done when every variant materially differs in layout, information hierarchy, and primary affordance while using the project's existing design system.
3. Wire them together
Create a single switcher component on the route:
// pseudo-code — adapt to the project's framework
const variant = searchParams.get('variant') ?? 'A';
return (
<>
{variant === 'A' && <VariantA {...data} />}
{variant === 'B' && <VariantB {...data} />}
{variant === 'C' && <VariantC {...data} />}
<PrototypeSwitcher variants={['A','B','C']} current={variant} />
</>
);
For sub-shape A (existing page): keep all the existing data fetching above the switcher; only the rendered subtree changes per variant.
For sub-shape B (new page): the throwaway route under /prototype/<name> mounts the same switcher.
Done when one route renders every variant from the URL parameter without duplicating data loading.
4. Build the floating switcher
A small fixed-position bar at the bottom-centre of the screen with three pieces:
- Left arrow — cycles to the previous variant (wraps around).
- Variant label — shows the current variant key and, if the variant exports a name, that name too. e.g.
B — Sidebar layout. - Right arrow — cycles forward (wraps around).
Behaviour:
- Clicking an arrow updates the URL search param (use the framework's router —
router.replaceon Next,navigateon React Router, etc) so the variant is shareable and reload-stable. - Keyboard:
←and→arrow keys also cycle. Don't intercept arrow keys when an<input>,<textarea>, or[contenteditable]is focused. - Visually distinct from the page (e.g. high-contrast pill, subtle shadow) so it's obviously not part of the design being evaluated.
- Hidden in production builds — gate on
process.env.NODE_ENV !== 'production'or an equivalent check, so a stray prototype merge can't ship the bar to users.
Put the switcher in a single shared component so both sub-shapes can reuse it. Locate it wherever shared UI lives in the project.
Done when mouse and keyboard controls cycle through every shareable variant without intercepting text-editing keys, and the switcher cannot render in production.
5. Evaluate it
In HITL mode, surface the URL and the ?variant= keys.
The user flips through the variants and may combine elements rather than choosing one unchanged.
In AFK mode, open the URL yourself, compare every variant against the stated objective criteria, and record the observations that support the verdict. Use HITL instead when the decision depends on taste, product judgment, or UX feel.
Done when the evaluator can compare every variant in its host context and the prototype exposes enough contrast to reach a verdict.
Production mapping
When the shared SKILL permits production work, keep the full variant set on the throwaway branch and apply the verdict as follows:
- Sub-shape A — fold the winner into the existing page and drop the losing variants and switcher from main.
- Sub-shape B — promote the winner to a real route and drop the throwaway route and switcher from main.
Anti-patterns
- Variants that differ only in colour or copy. That's a tweak, not a prototype. Real variants disagree about structure.
- Sharing too much code between variants. A shared
<Header>is fine; a shared<Layout>defeats the point. Each variant should be free to throw out the layout. - Wiring variants to real mutations. Read-only prototypes are fine. If a variant needs to mutate, point it at a stub — the question is "what should this look like", not "does the backend work".
- Promoting the prototype directly to production. The variant code was written under prototype constraints (no tests, minimal error handling). Rewrite it properly when you fold it in.