docs: trim SteamCMD workflow examples
This commit is contained in:
@@ -10,40 +10,8 @@ Move deployment behavior into a guest module after validation.
|
||||
Prove the generic SteamCMD runner before adding game-specific modules.
|
||||
Configure `modules.services.steamcmd` directly in the host file.
|
||||
|
||||
```nix
|
||||
modules.services.steamcmd = {
|
||||
enable = true;
|
||||
steamDir = "/pikachu/data/steamcmd";
|
||||
serviceName = "valheim";
|
||||
appId = 896660;
|
||||
installDir = "/pikachu/data/servers/valheim/main";
|
||||
stateDir = "/pikachu/media/games/servers/valheim/main";
|
||||
executable = "./valheim_server.x86_64";
|
||||
arguments = [
|
||||
"-nographics"
|
||||
"-batchmode"
|
||||
"-name"
|
||||
"main"
|
||||
"-port"
|
||||
"2456"
|
||||
"-world"
|
||||
"main"
|
||||
"-savedir"
|
||||
config.modules.services.steamcmd.stateDir
|
||||
"-password"
|
||||
"foobarbaz"
|
||||
"-public"
|
||||
"0"
|
||||
];
|
||||
udpPorts = [
|
||||
2456
|
||||
2457
|
||||
];
|
||||
};
|
||||
```
|
||||
|
||||
Use real values for the target game.
|
||||
The example shows Valheim because it was the first server added.
|
||||
For the first Valheim deployment, the direct configuration set the Steam app ID, install path, state path, executable, command-line arguments, and UDP ports directly on `modules.services.steamcmd`.
|
||||
|
||||
This layer owns shared SteamCMD behavior:
|
||||
|
||||
@@ -76,39 +44,16 @@ The host owns deployment-specific values:
|
||||
- secret choice
|
||||
- network placement
|
||||
|
||||
A host can run the game module directly during validation:
|
||||
|
||||
```nix
|
||||
modules.services.games.valheim = {
|
||||
enable = true;
|
||||
steamDir = "/pikachu/data/steamcmd";
|
||||
installDir = "/pikachu/data/servers/valheim/main";
|
||||
stateDir = "/pikachu/media/games/servers/valheim/main";
|
||||
serverName = "main";
|
||||
passwordFile = "/run/secrets/services/game-servers/password";
|
||||
};
|
||||
```
|
||||
|
||||
The game module translates its options into `modules.services.steamcmd`.
|
||||
It passes the app ID, executable, arguments, and ports to the runner.
|
||||
A host can run the game module directly during validation.
|
||||
For Valheim, the host passed only deployment values to `modules.services.games.valheim`.
|
||||
The game module translated those values into `modules.services.steamcmd` options.
|
||||
|
||||
## Stage 3: Add UDP ingress
|
||||
|
||||
Many game servers use UDP.
|
||||
HTTP virtual hosts do not route raw UDP traffic.
|
||||
|
||||
Extend `registry.route` with UDP ports:
|
||||
|
||||
```nix
|
||||
registry.route.pikachu.valheim = {
|
||||
domain = "valheim.alexion.dev";
|
||||
udp.ports = [
|
||||
2456
|
||||
2457
|
||||
];
|
||||
};
|
||||
```
|
||||
|
||||
Extend `registry.route` with the UDP ports for the public route.
|
||||
Keep `domain` mandatory.
|
||||
Nix does not own public DNS today.
|
||||
The route domain identifies the public route.
|
||||
@@ -117,31 +62,9 @@ A future LAN DNS module can also consume it.
|
||||
The reverse-proxy module joins `registry.route` with `registry.address`.
|
||||
It renders nginx `stream` entries for UDP routes.
|
||||
|
||||
```nginx
|
||||
server {
|
||||
listen 2456 udp;
|
||||
proxy_pass 10.23.20.197:2456;
|
||||
}
|
||||
```
|
||||
|
||||
Configure public DNS outside Nix:
|
||||
|
||||
```text
|
||||
valheim.alexion.dev -> public IP
|
||||
```
|
||||
|
||||
Configure LAN DNS outside Nix:
|
||||
|
||||
```text
|
||||
valheim.alexion.dev -> reverse-proxy guest IP
|
||||
```
|
||||
|
||||
Configure router forwarding outside Nix:
|
||||
|
||||
```text
|
||||
2456/udp -> reverse-proxy guest:2456
|
||||
2457/udp -> reverse-proxy guest:2457
|
||||
```
|
||||
Configure public DNS outside Nix to point the route domain at the public IP.
|
||||
Configure LAN DNS outside Nix to point the same route domain at the reverse-proxy guest IP.
|
||||
Configure router forwarding outside Nix to forward the documented UDP ports to the reverse-proxy guest.
|
||||
|
||||
Use the game documentation to choose the port list.
|
||||
For Valheim, the official guide says it uses the configured port and port plus one.
|
||||
@@ -157,62 +80,20 @@ It also connects guest address and route options to the registry.
|
||||
|
||||
The host config then owns deployment wiring:
|
||||
|
||||
```nix
|
||||
guests.valheim = {
|
||||
enable = true;
|
||||
vlan = 20;
|
||||
address = "10.23.20.197";
|
||||
steamPath = "/pikachu/data/steamcmd";
|
||||
installPath = "/pikachu/data/servers/valheim/main";
|
||||
statePath = "/pikachu/media/games/servers/valheim/main";
|
||||
serverName = "main";
|
||||
reverseProxy = {
|
||||
enable = true;
|
||||
route = {
|
||||
domain = "valheim.alexion.dev";
|
||||
udp.ports = [
|
||||
config.guests.valheim.port
|
||||
(config.guests.valheim.port + 1)
|
||||
];
|
||||
};
|
||||
};
|
||||
};
|
||||
```
|
||||
- VLAN
|
||||
- guest address
|
||||
- host paths for SteamCMD files, server files, and server state
|
||||
- server name
|
||||
- reverse-proxy route
|
||||
|
||||
The generic guest machinery publishes registry entries.
|
||||
|
||||
```nix
|
||||
guests.valheim.address = "10.23.20.197";
|
||||
```
|
||||
|
||||
becomes:
|
||||
|
||||
```nix
|
||||
registry.address.pikachu.valheim = "10.23.20.197";
|
||||
```
|
||||
|
||||
The guest route becomes:
|
||||
|
||||
```nix
|
||||
registry.route.pikachu.valheim = config.guests.valheim.reverseProxy.route;
|
||||
```
|
||||
The generic guest machinery publishes `guests.<name>.address` as `registry.address.<host>.<name>`.
|
||||
It also publishes `guests.<name>.reverseProxy.route` as `registry.route.<host>.<name>` when reverse proxying is enabled.
|
||||
|
||||
## Secrets
|
||||
|
||||
Use SOPS for game server passwords.
|
||||
Use one shared secret when servers can share a password:
|
||||
|
||||
```yaml
|
||||
services:
|
||||
game-servers:
|
||||
password: <password>
|
||||
```
|
||||
|
||||
The Valheim guest defaults to:
|
||||
|
||||
```nix
|
||||
passwordSecret = "services/game-servers/password";
|
||||
```
|
||||
Use one shared secret when servers can share a password.
|
||||
The current shared key is `services/game-servers/password`.
|
||||
|
||||
The host decrypts the secret.
|
||||
The guest module bind-mounts the decrypted file into the guest.
|
||||
@@ -227,16 +108,16 @@ sops-host secrets/shared.yaml
|
||||
|
||||
## Validation
|
||||
|
||||
Evaluate the host:
|
||||
Evaluate the host before deployment:
|
||||
|
||||
```sh
|
||||
nix eval .#nixosConfigurations.pikachu.config.system.build.toplevel.drvPath --raw
|
||||
nix eval .#nixosConfigurations.<host>.config.system.build.toplevel.drvPath --raw
|
||||
```
|
||||
|
||||
Deploy the host:
|
||||
|
||||
```sh
|
||||
deploy-to pikachu
|
||||
deploy-to <host>
|
||||
```
|
||||
|
||||
Check the host secret:
|
||||
@@ -248,20 +129,20 @@ sudo test -s /run/secrets/services/game-servers/password && echo secret-ok
|
||||
Check the guest:
|
||||
|
||||
```sh
|
||||
sudo systemctl status container@valheim.service --no-pager
|
||||
sudo systemctl status container@<guest>.service --no-pager
|
||||
```
|
||||
|
||||
Check the guest secret:
|
||||
|
||||
```sh
|
||||
sudo nixos-container run valheim -- test -s /run/secrets/services/game-servers/password
|
||||
sudo nixos-container run <guest> -- test -s /run/secrets/services/game-servers/password
|
||||
```
|
||||
|
||||
Check the game service:
|
||||
|
||||
```sh
|
||||
sudo nixos-container run valheim -- systemctl status valheim.service --no-pager
|
||||
sudo nixos-container run valheim -- journalctl -u valheim.service -n 200 --no-pager
|
||||
sudo nixos-container run <guest> -- systemctl status <game>.service --no-pager
|
||||
sudo nixos-container run <guest> -- journalctl -u <game>.service -n 200 --no-pager
|
||||
```
|
||||
|
||||
Wait for the game-specific ready log.
|
||||
@@ -275,26 +156,17 @@ Opened Steam server
|
||||
Check game UDP listeners:
|
||||
|
||||
```sh
|
||||
sudo nixos-container run valheim -- ss -lunp | grep -E '2456|2457|valheim'
|
||||
sudo nixos-container run <guest> -- ss -lunp | grep -E '<ports>|<game>'
|
||||
```
|
||||
|
||||
Check reverse-proxy UDP listeners:
|
||||
|
||||
```sh
|
||||
sudo nixos-container run reverse-proxy -- ss -lunp | grep -E '2456|2457|nginx'
|
||||
sudo nixos-container run reverse-proxy -- ss -lunp | grep -E '<ports>|nginx'
|
||||
```
|
||||
|
||||
Test the client through LAN DNS or public DNS:
|
||||
|
||||
```text
|
||||
valheim.alexion.dev:2456
|
||||
```
|
||||
|
||||
Test direct guest connectivity when ingress fails:
|
||||
|
||||
```text
|
||||
10.23.20.197:2456
|
||||
```
|
||||
Test the client through LAN DNS or public DNS.
|
||||
Test direct guest connectivity when ingress fails.
|
||||
|
||||
## Operational notes
|
||||
|
||||
|
||||
Reference in New Issue
Block a user