fix(ariadne): keep preparation target private
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@@ -1,9 +1,4 @@
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sh_binary(
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name = "extract_and_decompile",
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srcs = ["extract-and-decompile.sh"],
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visibility = ["//visibility:public"],
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)
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exports_files([
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"README.md",
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])
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@@ -11,13 +11,13 @@ The first target is a shell entry point:
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```sh
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bazel run //src/ariadne:extract_and_decompile -- \
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--game-root "$HOME/.local/share/Steam/steamapps/common/Being a DIK"
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--game-root /path/to/game-install
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```
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The script defaults to `<workspace>/src/ariadne/output`.
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This path stays stable when you run the command from inside `src/ariadne`.
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Use the Steam `Being a DIK` directory as the game root.
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One run processes all installed seasons.
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Use the game installation directory as the game root.
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One run processes all installed season directories.
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If `rpycdec` is not available, the script re-runs itself inside a Nix shell.
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Keep the script as a thin orchestration layer.
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@@ -7,7 +7,7 @@ Usage: extract-and-decompile --game-root <path> [--output-root <path>] [--force]
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Prepare local game-owned source for Ariadne.
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Use the Steam "Being a DIK" directory as the game root to process all installed seasons.
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Use the game installation directory as the game root to process all installed seasons.
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The utility writes recovered source under <output-root>/source/, transient work under <output-root>/work/, and local logs under <output-root>/logs/.
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The default output root is <workspace>/src/ariadne/output.
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Without --force, it refuses to run when any of those directories already exists.
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