docs: add valheim progression note
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docs/00 INBOX/valheim progression.md
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date-created: 2026-09-23 07:13
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---
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# Valheim Progression
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## Notation & Terms
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| Notation | Meaning |
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| -------- | ---------------------------------------------------------------- |
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| A <- B | A can be OBTAINED from/through B |
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| A => B | A DISCOVERS/UNLOCKS B in-game |
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| A -> B | A is REQUIRED to make/do B |
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| ![B] A | Completion objective of B category |
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| A @ B | A is FOUND/LOCATED at/in B |
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| ^ A#B | A is an alternative method for B |
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| ? A | Open question about A |
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| x A | A is prohibited/illegal method |
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| A + B | A AND B |
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| A \| B | A OR B |
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| \* A | A is available from the START / has no progression prerequisites |
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| A[n] | A with game-defined LEVEL/TIER n |
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- [farm]: a deliberately constructed setup that repeatedly produces a resource or creature drop more efficiently/reliably than ordinary gathering, though it may require consumable inputs or periodic maintenance.
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## Notes
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![farm] Greydwarf Farm
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Hanging Brazier + Forge[1] + Greydwarf Nest -> Greydwarf Farm
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Bronze + Coal + Chain + Forge[1] + Hammer => Hanging Brazier
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Bronze{5} + Coal{2} + Chain{1} @ Forge[1] -> Hanging Brazier
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Copper + Tin + Forge[1] => Bronze
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Copper{2} + Tin{1} @ Forge[1] -> Bronze
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Copper Ore{1} + Coal{2} @ Smelter -> Copper
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Copper Ore <- Mine Copper Deposit
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Copper Deposit + Pickaxe[0] -> Mine Copper Deposit
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Copper Deposit @ Black Forest
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* Black Forest
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Antler Pickaxe -> Pickaxe[0]
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Wood + Hard Antler + Workbench[1] => Antler Pickaxe
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Wood{10} + Hard Antler{1} @ Workbench[1] -> Antler Pickaxe
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* Wood
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Hard Antler <- Kill Eikthyr
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Summon Eikthyr -> Kill Eikthyr
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Deer Trophy{2} @ Eikthyr Forsaken Altar -> Summon Eikthyr
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Deer Trophy <- Deer
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Deer @ Meadows
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Deer @ Black Forest
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Eikthyr Forsaken Altar @ Meadows
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Wood + Hammer => Workbench[1]
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Wood{10} -> Workbench[1]
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Wood + Stone => Hammer
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Wood{3} + Stone{2} -> Hammer
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* Stone
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Wood @ Charcoal Kiln -> Coal
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Stone + Surtling Core + Workbench[1] + Hammer => Charcoal Kiln
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Stone{20} + Surtling Core{5} @ Workbench[1] -> Charcoal Kiln
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Surtling Core @ Burial Chambers
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Burial Chambers @ Black Forest
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Stone + Surtling Core + Workbench[1] + Hammer => Smelter
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Stone{20} + Surtling Core{5} @ Workbench[1] -> Smelter
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Tin Ore{1} + Coal{2} @ Smelter -> Tin
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Tin Ore <- Mine Tin Deposit
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Tin Deposit + Pickaxe[0] -> Mine Tin Deposit
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Tin Deposit @ Black Forest
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Stone + Coal + Wood + Copper + Workbench[1] + Hammer => Forge[1]
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Stone{4} + Coal{4} + Wood{10} + Copper{6} @ Workbench[1] -> Forge[1]
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Chain @ Sunken Crypt
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Swamp Key -> Sunken Crypt
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Swamp Key <- Kill Elder
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Summon Elder -> Kill Elder
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Ancient Seed{3} @ Elder Forsaken Altar -> Summon Elder
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Ancient Seed <- Greydwarf Nest
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Elder Forsaken Altar @ Black Forest
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Sunken Crypt @ Swamp
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* Swamp
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Greydwarf Nest @ Black Forest
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