Files
dev/configs/nixos/modules/desktop/apps/steam.nix

68 lines
1.7 KiB
Nix

{
config,
lib,
pkgs,
util,
...
}:
# Steam game launcher and runtime integration.
let
cfg = config.modules.desktop.apps.steam;
steamVrLauncher = "/home/${config.user.name}/.local/share/Steam/steamapps/common/SteamVR/bin/linux64/vrcompositor-launcher";
in
{
options.modules.desktop.apps.steam = {
enable = lib.mkEnableOption "Steam game launcher";
vr.enable = lib.mkEnableOption "SteamVR with VRLink";
};
config = lib.mkIf cfg.enable (
lib.mkMerge [
{
programs.gamemode.enable = true;
programs.steam = {
enable = true;
package = pkgs.steam.override {
extraEnv.STEAM_FORCE_DESKTOPUI_SCALING = "1.5";
};
};
hardware.steam-hardware.enable = true;
programs.gamescope.enable = true;
registry.window-icon.${config.networking.hostName}.steam = {
class = "[Ss]team";
icon = util.glyph "f1b6";
};
}
(lib.mkIf cfg.vr.enable {
networking.firewall.allowedUDPPorts = [ 10400 ];
programs.gamescope.capSysNice = true;
systemd.paths.steamvr-capabilities = {
wantedBy = [ "multi-user.target" ];
pathConfig = {
PathChanged = steamVrLauncher;
Unit = "steamvr-capabilities.service";
};
};
systemd.services.steamvr-capabilities = {
wantedBy = [ "multi-user.target" ];
path = [ pkgs.libcap ];
script = ''
if [ -e ${lib.escapeShellArg steamVrLauncher} ]; then
setcap cap_sys_nice=eip ${lib.escapeShellArg steamVrLauncher}
fi
'';
serviceConfig.Type = "oneshot";
};
})
]
);
}