feat: add artifact-backed Wayfinder workflow #19
@@ -30,3 +30,5 @@ The domain glossary lives at `$(xdg-user-dir DOCUMENTS)/ai-artifacts/projects/sk
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Invocation of an unrelated skill remains the agent's discretion unless the current skill directly requires its contract.
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- Do not instruct a skill to execute synchronously.
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In-process execution is the baseline, while isolation and parallelism belong to an external caller or runtime.
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- When adapting an upstream skill, preserve mechanics the upstream skill leaves unspecified.
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Customize only the surfaces required to fit the local workflow rather than turning incidental choices into new contracts.
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82
skills/prototype/LOGIC.md
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82
skills/prototype/LOGIC.md
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# Logic Prototype
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A tiny interactive terminal app that lets the user drive a state model by hand. Use this when the question is about **business logic, state transitions, or data shape** — the kind of thing that looks reasonable on paper but only feels wrong once you push it through real cases.
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## When this is the right shape
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- "I'm not sure if this state machine handles the edge case where X then Y."
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- "Does this data model actually let me represent the case where..."
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- "I want to feel out what the API should look like before writing it."
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- Anything where the user wants to **press buttons and watch state change**.
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If the question is "what should this look like" — wrong branch. Use [UI.md](UI.md).
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## Process
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### 1. State the question
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Before writing code, write down what state model and what question you're prototyping. One paragraph, in the prototype's README or a comment at the top of the file. A logic prototype that answers the wrong question is pure waste — make the question explicit so it can be checked later, whether the user is watching now or returning to it AFK.
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### 2. Pick the language
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Use whatever the host project uses. If the project has no obvious runtime (e.g. a docs repo), ask.
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Match the project's existing conventions for tooling — don't add a new package manager or runtime just for the prototype.
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### 3. Isolate the logic in a portable module
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Put the actual logic — the bit that's answering the question — behind a small, pure interface that could be lifted out and dropped into the real codebase later. The TUI around it is throwaway; the logic module shouldn't be.
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The right shape depends on the question:
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- **A pure reducer** — `(state, action) => state`. Good when actions are discrete events and state is a single value.
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- **A state machine** — explicit states and transitions. Good when "which actions are even legal right now" is part of the question.
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- **A small set of pure functions** over a plain data type. Good when there's no implicit current state — just transformations.
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- **A class or module with a clear method surface** when the logic genuinely owns ongoing internal state.
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Pick whichever shape best fits the question being asked, *not* whichever is easiest to wire to a TUI. Keep it pure: no I/O, no terminal code, no `console.log` for control flow. The TUI imports it and calls into it; nothing flows the other direction.
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This is what makes the prototype useful past its own lifetime: when the question's been answered, the validated reducer / machine / function set can be lifted into the real module on its own.
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### 4. Build the smallest TUI that exposes the state
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Build it as a **lightweight TUI** — on every tick, clear the screen (`console.clear()` / `print("\033[2J\033[H")` / equivalent) and re-render the whole frame. The user should always see one stable view, not an ever-growing scrollback.
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Each frame has two parts, in this order:
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1. **Current state**, pretty-printed and diff-friendly (one field per line, or formatted JSON). Use **bold** for field names or section headers and **dim** for less important context (timestamps, IDs, derived values). Native ANSI escape codes are fine — `\x1b[1m` bold, `\x1b[2m` dim, `\x1b[0m` reset. No need to pull in a styling library unless one is already in the project.
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2. **Keyboard shortcuts**, listed at the bottom: `[a] add user [d] delete user [t] tick clock [q] quit`. Bold the key, dim the description, or vice-versa — whatever reads cleanly.
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Behaviour:
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1. **Initialise state** — a single in-memory object/struct. Render the first frame on start.
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2. **Read one keystroke (or one line)** at a time, dispatch to a handler that mutates state.
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3. **Re-render** the full frame after every action — don't append, replace.
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4. **Loop until quit.**
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The whole frame should fit on one screen.
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### 5. Make it runnable in one command
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Add a script to the project's existing task runner (`package.json` scripts, `Makefile`, `justfile`, `pyproject.toml`). The user should run `pnpm run <prototype-name>` or equivalent — never need to remember a path.
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If the host project has no task runner, just put the command at the top of the prototype's README.
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### 6. Hand it over
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Give the user the run command. They'll drive it themselves; the interesting moments are when they say "wait, that shouldn't be possible" or "huh, I assumed X would be different" — those are the bugs in the _idea_, which is the whole point. If they want new actions added, add them. Prototypes evolve.
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### 7. Capture the answer and the prototype
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Once the prototype has answered its question, capture the answer, then capture the prototype the way the [SKILL](SKILL.md) describes.
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When the caller permits implementation, the validated reducer, machine, or function set lifts into the real module as the absorbed decision.
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A planning-only caller leaves the real module unchanged.
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The TUI shell rides along to the throwaway branch that keeps the prototype as a primary source.
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## Anti-patterns
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- **Don't add tests.** A prototype that needs tests is no longer a prototype.
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- **Don't wire it to the real database.** Use an in-memory store unless the question is specifically about persistence.
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- **Don't generalise.** No "what if we wanted to support X later." The prototype answers one question.
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- **Don't blur the logic and the TUI together.** If the reducer / state machine references `console.log`, prompts, or terminal escape codes, it's no longer portable. Keep the TUI as a thin shell over a pure module.
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- **Don't ship the TUI shell into production.** The shell is optimised for being driven by hand from a terminal. The logic module behind it is the bit worth keeping.
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26
skills/prototype/SKILL.md
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26
skills/prototype/SKILL.md
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---
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name: prototype
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description: Build a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like.
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---
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# Prototype
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A prototype is **throwaway code that answers a question**. The question decides the shape.
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## Pick a branch
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Identify which question is being answered — from the user's prompt, the surrounding code, or by asking if the user is around:
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- **"Does this logic / state model feel right?"** → [LOGIC.md](LOGIC.md). Build a tiny interactive terminal app that pushes the state machine through cases that are hard to reason about on paper.
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- **"What should this look like?"** → [UI.md](UI.md). Generate several radically different UI variations on a single route, switchable via a URL search param and a floating bottom bar.
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The two branches produce very different artifacts — getting this wrong wastes the whole prototype. If the question is genuinely ambiguous and the user isn't reachable, default to whichever branch better matches the surrounding code (a backend module → logic; a page or component → UI) and state the assumption at the top of the prototype.
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## Rules that apply to both
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1. **Throwaway from day one, and clearly marked as such.** Locate the prototype code close to where it will actually be used (next to the module or page it's prototyping for) so context is obvious — but name it so a casual reader can see it's a prototype, not production. For throwaway UI routes, obey whatever routing convention the project already uses; don't invent a new top-level structure.
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2. **One command to run.** Whatever the project's existing task runner supports — `pnpm <name>`, `python <path>`, `bun <path>`, etc. The user must be able to start it without thinking.
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3. **No persistence by default.** State lives in memory. Persistence is the thing the prototype is _checking_, not something it should depend on. If the question explicitly involves a database, hit a scratch DB or a local file with a clear "PROTOTYPE — wipe me" name.
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4. **Skip the polish.** No tests, no error handling beyond what makes the prototype _runnable_, no abstractions. The point is to learn something fast.
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5. **Surface the state.** After every action (logic) or on every variant switch (UI), print or render the full relevant state so the user can see what changed.
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6. **Capture it when done.** When the caller permits implementation, fold any validated decision into the real code. A planning-only caller such as Wayfinder stops at the verdict. Commit the prototype itself to a throwaway branch, out of main, as a **primary source**. Write a Prototype artifact under `$(xdg-user-dir DOCUMENTS)/ai-artifacts/projects/<project>/`, where `<project>` is the lowercase basename of the current working directory, following the vault's `AGENTS.md`. Include the question, a context pointer to the branch, run instructions, and the verdict, plus screenshots and useful code snippets where they help preserve the result. The main branch keeps only a validated decision that the caller permitted the skill to fold in.
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114
skills/prototype/UI.md
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skills/prototype/UI.md
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# UI Prototype
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Generate **several radically different UI variations** on a single route, switchable from a floating bottom bar. The user flips between variants in the browser, picks one (or steals bits from each), then throws the rest away.
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If the question is about logic/state rather than what something looks like — wrong branch. Use [LOGIC.md](LOGIC.md).
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## When this is the right shape
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- "What should this page look like?"
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- "I want to see a few options for this dashboard before committing."
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- "Try a different layout for the settings screen."
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- Any time the user would otherwise spend a day picking between three vague mockups in their head.
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## Two sub-shapes — strongly prefer sub-shape A
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A UI prototype is much easier to judge when it's **butting up against the rest of the app** — real header, real sidebar, real data, real density. A throwaway route on its own is a vacuum: every variant looks fine in isolation. Default to sub-shape A whenever there's a plausible existing page to host the variants. Only reach for sub-shape B if the prototype genuinely has no nearby home.
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### Sub-shape A — adjustment to an existing page (preferred)
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The route already exists. Variants are rendered **on the same route**, gated by a `?variant=` URL search param. The existing data fetching, params, and auth all stay — only the rendering swaps. This is the default; pick it unless there's a specific reason not to.
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If the prototype is for something that doesn't yet have a page but *would naturally live inside one* (a new section of the dashboard, a new card on the settings screen, a new step in an existing flow) — that's still sub-shape A. Mount the variants inside the host page.
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### Sub-shape B — a new page (last resort)
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Only use this when the thing being prototyped genuinely has no existing page to live inside — e.g. an entirely new top-level surface, or a flow that can't be embedded anywhere sensible.
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Create a **throwaway route** following whatever routing convention the project already uses — don't invent a new top-level structure. Name it so it's obviously a prototype (e.g. include the word `prototype` in the path or filename). Same `?variant=` pattern.
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Before committing to sub-shape B, sanity-check: is there really no existing page this could be embedded in? An empty route hides design problems that a populated one would expose.
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In both sub-shapes the floating bottom bar is identical.
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## Process
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### 1. State the question and pick N
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Default to **3 variants**. More than 5 stops being radically different and starts being noise — cap there.
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Write down the plan in one line, in the prototype's location or a top-of-file comment:
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> "Three variants of the settings page, switchable via `?variant=`, on the existing `/settings` route."
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This works whether the user is here to push back or not.
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### 2. Generate radically different variants
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Draft each variant. Hold each one to:
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- The page's purpose and the data it has access to.
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- The project's component library / styling system (TailwindCSS, shadcn, MUI, plain CSS, whatever).
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- A clear exported component name, e.g. `VariantA`, `VariantB`, `VariantC`.
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Variants must be **structurally different** — different layout, different information hierarchy, different primary affordance, not just different colours. Three slightly-tweaked card grids isn't a UI prototype, it's wallpaper. If two drafts come out too similar, redo one with explicit "do not use a card grid" guidance.
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### 3. Wire them together
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Create a single switcher component on the route:
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```tsx
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// pseudo-code — adapt to the project's framework
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const variant = searchParams.get('variant') ?? 'A';
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return (
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<>
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{variant === 'A' && <VariantA {...data} />}
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{variant === 'B' && <VariantB {...data} />}
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{variant === 'C' && <VariantC {...data} />}
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<PrototypeSwitcher variants={['A','B','C']} current={variant} />
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</>
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);
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```
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For sub-shape A (existing page): keep all the existing data fetching above the switcher; only the rendered subtree changes per variant.
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For sub-shape B (new page): the throwaway route under `/prototype/<name>` mounts the same switcher.
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### 4. Build the floating switcher
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A small fixed-position bar at the bottom-centre of the screen with three pieces:
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- **Left arrow** — cycles to the previous variant (wraps around).
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- **Variant label** — shows the current variant key and, if the variant exports a name, that name too. e.g. `B — Sidebar layout`.
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- **Right arrow** — cycles forward (wraps around).
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Behaviour:
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- Clicking an arrow updates the URL search param (use the framework's router — `router.replace` on Next, `navigate` on React Router, etc) so the variant is shareable and reload-stable.
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- Keyboard: `←` and `→` arrow keys also cycle. Don't intercept arrow keys when an `<input>`, `<textarea>`, or `[contenteditable]` is focused.
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- Visually distinct from the page (e.g. high-contrast pill, subtle shadow) so it's obviously not part of the design being evaluated.
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- Hidden in production builds — gate on `process.env.NODE_ENV !== 'production'` or an equivalent check, so a stray prototype merge can't ship the bar to users.
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Put the switcher in a single shared component so both sub-shapes can reuse it. Locate it wherever shared UI lives in the project.
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### 5. Hand it over
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Surface the URL (and the `?variant=` keys). The user will flip through whenever they get to it. The interesting feedback is usually **"I want the header from B with the sidebar from C"** — that's the actual design they want.
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### 6. Capture the answer and clean up
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Once a variant has won, capture the answer — which variant and why — then capture the prototype the way the [SKILL](SKILL.md) describes.
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When the caller permits implementation, fold the winner into the real code and move the rest onto the throwaway branch, not into main:
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- **Sub-shape A** — fold the winner into the existing page and drop the losing variants and switcher from main.
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- **Sub-shape B** — promote the winning variant to a real route and drop the throwaway route and switcher from main.
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A planning-only caller leaves the real route unchanged.
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The full set of variants is the primary source, so it lands on the throwaway branch, not the bin — variant components and the switcher left in the main branch rot fast and confuse the next reader.
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## Anti-patterns
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- **Variants that differ only in colour or copy.** That's a tweak, not a prototype. Real variants disagree about structure.
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- **Sharing too much code between variants.** A shared `<Header>` is fine; a shared `<Layout>` defeats the point. Each variant should be free to throw out the layout.
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- **Wiring variants to real mutations.** Read-only prototypes are fine. If a variant needs to mutate, point it at a stub — the question is "what should this look like", not "does the backend work".
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- **Promoting the prototype directly to production.** The variant code was written under prototype constraints (no tests, minimal error handling). Rewrite it properly when you fold it in.
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