refactor(nixos): make SteamCMD service single-instance
This commit is contained in:
@@ -69,40 +69,38 @@
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modules.services.steamcmd = {
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enable = true;
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dataDir = "/pikachu/data/steamcmd";
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apps.valheim = {
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enable = true;
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appId = 896660;
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installDir = "/pikachu/data/servers/valheim/main";
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workingDirectory = "/pikachu/data/servers/valheim/main";
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group = "storage";
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dataDirs = [ "/pikachu/media/games/servers/valheim/main" ];
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packages = [ pkgs.steam-run ];
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environment = {
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SteamAppId = "892970";
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SERVER_PASSWORD = "foobarbaz";
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};
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command = [
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"${pkgs.bash}/bin/bash"
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"-c"
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''
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export LD_LIBRARY_PATH="$PWD/linux64:$LD_LIBRARY_PATH"
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exec steam-run ./valheim_server.x86_64 \
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-nographics \
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-batchmode \
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-name main \
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-port 2456 \
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-world main \
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-savedir /pikachu/media/games/servers/valheim/main \
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-password "$SERVER_PASSWORD" \
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-public 0
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''
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];
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udpPorts = [
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2456
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2457
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2458
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];
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serviceName = "valheim";
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appId = 896660;
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installDir = "/pikachu/data/servers/valheim/main";
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workingDirectory = "/pikachu/data/servers/valheim/main";
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group = "storage";
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dataDirs = [ "/pikachu/media/games/servers/valheim/main" ];
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packages = [ pkgs.steam-run ];
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environment = {
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SteamAppId = "892970";
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SERVER_PASSWORD = "foobarbaz";
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};
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command = [
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"${pkgs.bash}/bin/bash"
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"-c"
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''
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export LD_LIBRARY_PATH="$PWD/linux64:$LD_LIBRARY_PATH"
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exec steam-run ./valheim_server.x86_64 \
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-nographics \
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-batchmode \
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-name main \
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-port 2456 \
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-world main \
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-savedir /pikachu/media/games/servers/valheim/main \
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-password "$SERVER_PASSWORD" \
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-public 0
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''
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];
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udpPorts = [
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2456
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2457
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2458
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];
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};
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guests.actualbudget = {
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@@ -7,201 +7,70 @@
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let
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cfg = config.modules.services.steamcmd;
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appType = lib.types.submodule (
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{ config, name, ... }:
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{
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options = {
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enable = lib.mkEnableOption "this SteamCMD app service";
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prepareScript = pkgs.writeShellScript "steamcmd-${cfg.serviceName}-prepare" ''
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set -eu
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appId = lib.mkOption {
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type = lib.types.ints.positive;
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example = 896660;
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description = "Steam app ID for the dedicated server.";
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};
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${pkgs.coreutils}/bin/install -d \
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-o ${lib.escapeShellArg cfg.user} \
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-g ${lib.escapeShellArg cfg.group} \
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-m 0770 \
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${lib.escapeShellArg cfg.dataDir}
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installDir = lib.mkOption {
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type = lib.types.str;
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example = "/data/servers/valheim/main";
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description = "Directory where SteamCMD installs the server files.";
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};
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${pkgs.coreutils}/bin/install -d \
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-o ${lib.escapeShellArg cfg.user} \
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-g ${lib.escapeShellArg cfg.group} \
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-m 0770 \
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${lib.escapeShellArg cfg.installDir} \
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${lib.escapeShellArgs cfg.dataDirs}
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'';
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workingDirectory = lib.mkOption {
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type = lib.types.nullOr lib.types.str;
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default = null;
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example = "/data/servers/valheim/main";
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description = "Directory where the game service starts.";
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};
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updateScript = pkgs.writeShellScript "steamcmd-${cfg.serviceName}-update" ''
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set -eu
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command = lib.mkOption {
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type = lib.types.listOf lib.types.str;
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example = [
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"/data/servers/valheim/main/valheim_server.x86_64"
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"-name"
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"main"
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];
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description = "Command that starts the game server.";
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};
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export HOME=${lib.escapeShellArg cfg.dataDir}
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exec ${lib.getExe cfg.package} \
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+force_install_dir ${lib.escapeShellArg cfg.installDir} \
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+login anonymous \
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+app_update ${toString cfg.appId} ${lib.optionalString cfg.validateUpdate "validate"} \
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+quit
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'';
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user = lib.mkOption {
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type = lib.types.str;
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default = cfg.user;
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defaultText = lib.literalExpression "config.modules.services.steamcmd.user";
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description = "User account that runs the game service.";
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};
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startScript = pkgs.writeShellScript "steamcmd-${cfg.serviceName}-start" ''
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set -eu
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group = lib.mkOption {
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type = lib.types.str;
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default = cfg.group;
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defaultText = lib.literalExpression "config.modules.services.steamcmd.group";
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description = "Group account that owns writable server files.";
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};
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cd ${lib.escapeShellArg cfg.workingDirectory}
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exec ${lib.escapeShellArgs cfg.command}
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'';
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environment = lib.mkOption {
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type = lib.types.attrsOf lib.types.str;
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default = { };
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description = "Environment variables for the game service.";
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};
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environmentFiles = lib.mkOption {
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type = lib.types.listOf lib.types.path;
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default = [ ];
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description = "Environment files loaded by the game service.";
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};
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dataDirs = lib.mkOption {
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type = lib.types.listOf lib.types.str;
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default = [ ];
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example = [ "/media/games/servers/valheim/main" ];
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description = "Additional writable directories created before the game service starts.";
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};
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updateOnStart = lib.mkOption {
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type = lib.types.bool;
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default = true;
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description = "Runs SteamCMD before each game service start.";
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};
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validateUpdate = lib.mkOption {
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type = lib.types.bool;
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default = true;
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description = "Passes validate to SteamCMD app_update.";
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};
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packages = lib.mkOption {
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type = lib.types.listOf lib.types.package;
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default = [ ];
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description = "Packages added to the game service path.";
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};
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tcpPorts = lib.mkOption {
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type = lib.types.listOf lib.types.port;
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default = [ ];
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description = "TCP ports opened for the game service.";
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};
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udpPorts = lib.mkOption {
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type = lib.types.listOf lib.types.port;
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default = [ ];
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description = "UDP ports opened for the game service.";
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};
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restart = {
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enable = lib.mkOption {
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type = lib.types.bool;
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default = true;
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description = "Enables the scheduled restart timer.";
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};
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onCalendar = lib.mkOption {
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type = lib.types.str;
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default = "daily";
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example = "*-*-* 05:00:00";
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description = "Calendar expression for the restart timer.";
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};
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randomizedDelaySec = lib.mkOption {
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type = lib.types.str;
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default = "15m";
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description = "Maximum randomized delay for the restart timer.";
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};
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command = lib.mkOption {
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type = lib.types.nullOr lib.types.str;
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default = null;
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example = "systemctl restart valheim.service";
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description = "Command run by the restart timer.";
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};
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};
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};
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config = {
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workingDirectory = lib.mkDefault config.installDir;
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};
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}
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);
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enabledApps = lib.filterAttrs (_: app: app.enable) cfg.apps;
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prepareScript = name: app:
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pkgs.writeShellScript "steamcmd-${name}-prepare" ''
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set -eu
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${pkgs.coreutils}/bin/install -d \
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-o ${lib.escapeShellArg cfg.user} \
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-g ${lib.escapeShellArg cfg.group} \
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-m 0770 \
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${lib.escapeShellArg cfg.dataDir}
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${pkgs.coreutils}/bin/install -d \
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-o ${lib.escapeShellArg app.user} \
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-g ${lib.escapeShellArg app.group} \
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-m 0770 \
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${lib.escapeShellArg app.installDir} \
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${lib.escapeShellArgs app.dataDirs}
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'';
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updateScript = name: app:
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pkgs.writeShellScript "steamcmd-${name}-update" ''
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set -eu
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export HOME=${lib.escapeShellArg cfg.dataDir}
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exec ${lib.getExe cfg.package} \
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+force_install_dir ${lib.escapeShellArg app.installDir} \
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+login anonymous \
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+app_update ${toString app.appId} ${lib.optionalString app.validateUpdate "validate"} \
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+quit
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'';
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startScript = name: app:
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pkgs.writeShellScript "steamcmd-${name}-start" ''
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set -eu
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cd ${lib.escapeShellArg app.workingDirectory}
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exec ${lib.escapeShellArgs app.command}
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'';
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restartCommand = name: app:
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if app.restart.command != null then
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app.restart.command
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restartCommand =
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if cfg.restart.command != null then
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cfg.restart.command
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else
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"systemctl restart ${lib.escapeShellArg name}.service";
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"systemctl restart ${lib.escapeShellArg cfg.serviceName}.service";
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in
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{
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options.modules.services.steamcmd = {
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enable = lib.mkEnableOption "SteamCMD service management";
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enable = lib.mkEnableOption "SteamCMD-managed game server";
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package = lib.mkPackageOption pkgs "steamcmd" { };
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serviceName = lib.mkOption {
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type = lib.types.str;
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default = "steamcmd";
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example = "valheim";
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description = "Name of the systemd service that runs the game server.";
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};
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user = lib.mkOption {
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type = lib.types.str;
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default = "steamcmd";
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description = "User account that runs SteamCMD.";
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description = "User account that runs SteamCMD and the game server.";
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};
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group = lib.mkOption {
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type = lib.types.str;
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default = "steamcmd";
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description = "Group account that owns SteamCMD files.";
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description = "Group account that owns writable server files.";
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};
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dataDir = lib.mkOption {
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@@ -210,10 +79,111 @@ in
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description = "Directory where SteamCMD stores metadata and cache files.";
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};
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apps = lib.mkOption {
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type = lib.types.attrsOf appType;
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appId = lib.mkOption {
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type = lib.types.ints.positive;
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example = 896660;
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description = "Steam app ID for the dedicated server.";
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};
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installDir = lib.mkOption {
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type = lib.types.str;
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example = "/data/servers/valheim/main";
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description = "Directory where SteamCMD installs the server files.";
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};
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workingDirectory = lib.mkOption {
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type = lib.types.str;
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default = cfg.installDir;
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defaultText = lib.literalExpression "config.modules.services.steamcmd.installDir";
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example = "/data/servers/valheim/main";
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description = "Directory where the game service starts.";
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};
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command = lib.mkOption {
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type = lib.types.listOf lib.types.str;
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example = [
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"/data/servers/valheim/main/valheim_server.x86_64"
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"-name"
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"main"
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];
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description = "Command that starts the game server.";
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};
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environment = lib.mkOption {
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type = lib.types.attrsOf lib.types.str;
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default = { };
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description = "SteamCMD-managed game services keyed by service name.";
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description = "Environment variables for the game service.";
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};
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environmentFiles = lib.mkOption {
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type = lib.types.listOf lib.types.path;
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default = [ ];
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description = "Environment files loaded by the game service.";
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};
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dataDirs = lib.mkOption {
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type = lib.types.listOf lib.types.str;
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default = [ ];
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example = [ "/media/games/servers/valheim/main" ];
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description = "Additional writable directories created before the game service starts.";
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};
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updateOnStart = lib.mkOption {
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type = lib.types.bool;
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default = true;
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description = "Runs SteamCMD before each game service start.";
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};
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validateUpdate = lib.mkOption {
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type = lib.types.bool;
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default = true;
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description = "Passes validate to SteamCMD app_update.";
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};
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packages = lib.mkOption {
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type = lib.types.listOf lib.types.package;
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default = [ ];
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description = "Packages added to the game service path.";
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};
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tcpPorts = lib.mkOption {
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type = lib.types.listOf lib.types.port;
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default = [ ];
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description = "TCP ports opened for the game service.";
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};
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udpPorts = lib.mkOption {
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type = lib.types.listOf lib.types.port;
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default = [ ];
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description = "UDP ports opened for the game service.";
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};
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restart = {
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enable = lib.mkOption {
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type = lib.types.bool;
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default = true;
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description = "Enables the scheduled restart timer.";
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};
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onCalendar = lib.mkOption {
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type = lib.types.str;
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default = "daily";
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example = "*-*-* 05:00:00";
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description = "Calendar expression for the restart timer.";
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};
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randomizedDelaySec = lib.mkOption {
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type = lib.types.str;
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default = "15m";
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description = "Maximum randomized delay for the restart timer.";
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};
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command = lib.mkOption {
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type = lib.types.nullOr lib.types.str;
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default = null;
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example = "systemctl restart valheim.service";
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description = "Command run by the restart timer.";
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};
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};
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};
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@@ -223,13 +193,6 @@ in
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}
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(lib.mkIf cfg.enable {
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assertions = [
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{
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assertion = enabledApps != { };
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message = "modules.services.steamcmd.apps must contain at least one enabled app.";
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}
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];
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users.groups.${cfg.group} = { };
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users.users.${cfg.user} = {
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isSystemUser = true;
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@@ -238,89 +201,78 @@ in
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home = cfg.dataDir;
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};
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systemd.tmpfiles.rules =
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[
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"d ${cfg.dataDir} 0770 ${cfg.user} ${cfg.group} - -"
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"z ${cfg.dataDir} 0770 ${cfg.user} ${cfg.group} - -"
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]
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++ lib.flatten (
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lib.mapAttrsToList (_: app: [
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"d ${app.installDir} 0770 ${app.user} ${app.group} - -"
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"z ${app.installDir} 0770 ${app.user} ${app.group} - -"
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] ++ map (dataDir: "d ${dataDir} 0770 ${app.user} ${app.group} - -") app.dataDirs
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++ map (dataDir: "z ${dataDir} 0770 ${app.user} ${app.group} - -") app.dataDirs) enabledApps
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);
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systemd.tmpfiles.rules = [
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"d ${cfg.dataDir} 0770 ${cfg.user} ${cfg.group} - -"
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"z ${cfg.dataDir} 0770 ${cfg.user} ${cfg.group} - -"
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"d ${cfg.installDir} 0770 ${cfg.user} ${cfg.group} - -"
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"z ${cfg.installDir} 0770 ${cfg.user} ${cfg.group} - -"
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] ++ map (dataDir: "d ${dataDir} 0770 ${cfg.user} ${cfg.group} - -") cfg.dataDirs
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++ map (dataDir: "z ${dataDir} 0770 ${cfg.user} ${cfg.group} - -") cfg.dataDirs;
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systemd.services = lib.mkMerge (
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lib.mapAttrsToList (name: app: {
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"steamcmd-${name}-update" = {
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description = "Update ${name} with SteamCMD";
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after = [ "network-online.target" ];
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wants = [ "network-online.target" ];
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serviceConfig = {
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Type = "oneshot";
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User = app.user;
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Group = app.group;
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WorkingDirectory = "-${cfg.dataDir}";
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ExecStartPre = "+${prepareScript name app}";
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ExecStart = updateScript name app;
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};
|
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systemd.services = {
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"steamcmd-${cfg.serviceName}-update" = {
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description = "Update ${cfg.serviceName} with SteamCMD";
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||||
after = [ "network-online.target" ];
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||||
wants = [ "network-online.target" ];
|
||||
serviceConfig = {
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Type = "oneshot";
|
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User = cfg.user;
|
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Group = cfg.group;
|
||||
WorkingDirectory = "-${cfg.dataDir}";
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||||
ExecStartPre = "+${prepareScript}";
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ExecStart = updateScript;
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||||
};
|
||||
};
|
||||
|
||||
${name} = {
|
||||
description = "${name} game server";
|
||||
after = [
|
||||
"network-online.target"
|
||||
"steamcmd-${name}-update.service"
|
||||
];
|
||||
wants = [ "network-online.target" ];
|
||||
wantedBy = [ "multi-user.target" ];
|
||||
path = app.packages;
|
||||
environment = app.environment;
|
||||
serviceConfig = {
|
||||
Type = "simple";
|
||||
User = app.user;
|
||||
Group = app.group;
|
||||
WorkingDirectory = "-${app.workingDirectory}";
|
||||
EnvironmentFile = app.environmentFiles;
|
||||
ExecStartPre = [
|
||||
"+${prepareScript name app}"
|
||||
] ++ lib.optional app.updateOnStart (updateScript name app);
|
||||
ExecStart = startScript name app;
|
||||
Restart = "on-failure";
|
||||
};
|
||||
${cfg.serviceName} = {
|
||||
description = "${cfg.serviceName} game server";
|
||||
after = [
|
||||
"network-online.target"
|
||||
"steamcmd-${cfg.serviceName}-update.service"
|
||||
];
|
||||
wants = [ "network-online.target" ];
|
||||
wantedBy = [ "multi-user.target" ];
|
||||
path = cfg.packages;
|
||||
environment = cfg.environment;
|
||||
serviceConfig = {
|
||||
Type = "simple";
|
||||
User = cfg.user;
|
||||
Group = cfg.group;
|
||||
WorkingDirectory = "-${cfg.workingDirectory}";
|
||||
EnvironmentFile = cfg.environmentFiles;
|
||||
ExecStartPre = [
|
||||
"+${prepareScript}"
|
||||
] ++ lib.optional cfg.updateOnStart updateScript;
|
||||
ExecStart = startScript;
|
||||
Restart = "on-failure";
|
||||
};
|
||||
};
|
||||
|
||||
"steamcmd-${name}-restart" = lib.mkIf app.restart.enable {
|
||||
description = "Restart ${name}";
|
||||
serviceConfig = {
|
||||
Type = "oneshot";
|
||||
ExecStart = pkgs.writeShellScript "steamcmd-${name}-restart" ''
|
||||
set -eu
|
||||
"steamcmd-${cfg.serviceName}-restart" = lib.mkIf cfg.restart.enable {
|
||||
description = "Restart ${cfg.serviceName}";
|
||||
serviceConfig = {
|
||||
Type = "oneshot";
|
||||
ExecStart = pkgs.writeShellScript "steamcmd-${cfg.serviceName}-restart" ''
|
||||
set -eu
|
||||
|
||||
exec ${restartCommand name app}
|
||||
'';
|
||||
};
|
||||
exec ${restartCommand}
|
||||
'';
|
||||
};
|
||||
}) enabledApps
|
||||
);
|
||||
};
|
||||
};
|
||||
|
||||
systemd.timers = lib.mkMerge (
|
||||
lib.mapAttrsToList (name: app: {
|
||||
"steamcmd-${name}-restart" = lib.mkIf app.restart.enable {
|
||||
description = "Restart ${name} on a schedule";
|
||||
wantedBy = [ "timers.target" ];
|
||||
timerConfig = {
|
||||
OnCalendar = app.restart.onCalendar;
|
||||
RandomizedDelaySec = app.restart.randomizedDelaySec;
|
||||
Persistent = true;
|
||||
};
|
||||
};
|
||||
}) enabledApps
|
||||
);
|
||||
systemd.timers."steamcmd-${cfg.serviceName}-restart" = lib.mkIf cfg.restart.enable {
|
||||
description = "Restart ${cfg.serviceName} on a schedule";
|
||||
wantedBy = [ "timers.target" ];
|
||||
timerConfig = {
|
||||
OnCalendar = cfg.restart.onCalendar;
|
||||
RandomizedDelaySec = cfg.restart.randomizedDelaySec;
|
||||
Persistent = true;
|
||||
};
|
||||
};
|
||||
|
||||
networking.firewall.allowedTCPPorts = lib.flatten (lib.mapAttrsToList (_: app: app.tcpPorts) enabledApps);
|
||||
networking.firewall.allowedUDPPorts = lib.flatten (lib.mapAttrsToList (_: app: app.udpPorts) enabledApps);
|
||||
networking.firewall.allowedTCPPorts = cfg.tcpPorts;
|
||||
networking.firewall.allowedUDPPorts = cfg.udpPorts;
|
||||
})
|
||||
];
|
||||
}
|
||||
|
||||
@@ -6,8 +6,8 @@
|
||||
2. Define `modules.services.steamcmd.enable`.
|
||||
3. Create the `steamcmd` service user.
|
||||
4. Configure the shared SteamCMD data directory.
|
||||
5. Add one option for each Steam app service.
|
||||
6. Run SteamCMD before each app service starts.
|
||||
5. Add options for one Steam app service.
|
||||
6. Run SteamCMD before the game service starts.
|
||||
7. Update the Steam app on each service restart.
|
||||
8. Add a restart timer with default settings.
|
||||
9. Add an option that overrides the restart command.
|
||||
|
||||
Reference in New Issue
Block a user